Sounds other than bikes.
Sounds other than bikes.
This would be cool in sx the bikes echoing in tunnels,fans cheering,bikes from outside the arena reving up. as for outdoors also fans, nature sounds im not sure if this has been suggested but what ev.
Re: Sounds other than bikes.
This suggestion doesn't make much sense considering where most of the content in MXS comes from. A better suggestion would be:
Give track editors the ability to place 'speakers' using a file just like billboards or statues. Would have coordinates, volume, sound file, and 3 ranges. Full, fading, and not there/fading a lot, depending on how the track maker wants it. These ranges would include volume and a range in meters to determine how far away you need to be in order for that range to kick in.
Give track editors the ability to place 'speakers' using a file just like billboards or statues. Would have coordinates, volume, sound file, and 3 ranges. Full, fading, and not there/fading a lot, depending on how the track maker wants it. These ranges would include volume and a range in meters to determine how far away you need to be in order for that range to kick in.
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad
Re: Sounds other than bikes.
Nobody's ever played MCM2 but you, huh?haydugjr wrote:This suggestion doesn't make much sense considering where most of the content in MXS comes from. A better suggestion would be:
Give track editors the ability to place 'speakers' using a file just like billboards or statues. Would have coordinates, volume, sound file, and 3 ranges. Full, fading, and not there/fading a lot, depending on how the track maker wants it. These ranges would include volume and a range in meters to determine how far away you need to be in order for that range to kick in.
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Re: Sounds other than bikes.
As far as ambient sounds go, im sure JLV has more important things to do before other miscellaneous sounds come in.
I'll answer you're question anyway, even though i don't agree it should be top priority.
By sounds do you mean ambient sounds like the Mx vs ATV franchise had? Such as the ability to set bird paths, plane paths, crow sounds, crowd cheers, and thunder and rain? Actually speaking of thunder and rain, a weather system would be an amazing feature to this game. MY LIFE WOULD BE COMPLETE.
Anyways, i think it would be quite an effort to introduce this so called "sounds" you're talking about. For example, Get all the necessary sound files, get the game to read them, code them into the engine somehow, then make a type of config as such to enable what you'd like, then set coordinated they would fly/come from.
All in all, bad idea for now. Maybe later on, in my opinion.
Acid.
I'll answer you're question anyway, even though i don't agree it should be top priority.
By sounds do you mean ambient sounds like the Mx vs ATV franchise had? Such as the ability to set bird paths, plane paths, crow sounds, crowd cheers, and thunder and rain? Actually speaking of thunder and rain, a weather system would be an amazing feature to this game. MY LIFE WOULD BE COMPLETE.
Anyways, i think it would be quite an effort to introduce this so called "sounds" you're talking about. For example, Get all the necessary sound files, get the game to read them, code them into the engine somehow, then make a type of config as such to enable what you'd like, then set coordinated they would fly/come from.
All in all, bad idea for now. Maybe later on, in my opinion.
Acid.
"The only way of finding the limits of the possible is by going beyond them into the impossible"
Re: Sounds other than bikes.
I'm pretty sure this would fit into the "user scripted" basket once he implements external scripting
Re: Sounds other than bikes.
Um, what?KTM57 wrote:Nobody's ever played MCM2 but you, huh?haydugjr wrote:This suggestion doesn't make much sense considering where most of the content in MXS comes from. A better suggestion would be:
Give track editors the ability to place 'speakers' using a file just like billboards or statues. Would have coordinates, volume, sound file, and 3 ranges. Full, fading, and not there/fading a lot, depending on how the track maker wants it. These ranges would include volume and a range in meters to determine how far away you need to be in order for that range to kick in.
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad
Re: Sounds other than bikes.
Eh, don't worry too much about it, I was probably cranky because I couldn't get a high-quality render of my video.
I'm positive that MCM2 had pretty much exactly what you explained, though.
I'm positive that MCM2 had pretty much exactly what you explained, though.
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Re: Sounds other than bikes.
Oh, cool. I've never messed with track making or anything like that in MM2 so I don't know.KTM57 wrote:Eh, don't worry too much about it, I was probably cranky because I couldn't get a high-quality render of my video.
I'm positive that MCM2 had pretty much exactly what you explained, though.
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad
Re: Sounds other than bikes.
I'm sure he has way better things in mind but its just the topic just throwin it out there. Haha.acid. wrote:As far as ambient sounds go, im sure JLV has more important things to do before other miscellaneous sounds come in.
I'll answer you're question anyway, even though i don't agree it should be top priority.
By sounds do you mean ambient sounds like the Mx vs ATV franchise had? Such as the ability to set bird paths, plane paths, crow sounds, crowd cheers, and thunder and rain? Actually speaking of thunder and rain, a weather system would be an amazing feature to this game. MY LIFE WOULD BE COMPLETE.
Anyways, i think it would be quite an effort to introduce this so called "sounds" you're talking about. For example, Get all the necessary sound files, get the game to read them, code them into the engine somehow, then make a type of config as such to enable what you'd like, then set coordinated they would fly/come from.
All in all, bad idea for now. Maybe later on, in my opinion.
Acid.
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Re: Sounds other than bikes.
I think it's a great idea for the future. Things like crash sounds, ambient sounds like water splashing when you ride through it and chain slap maybe?
Re: Sounds other than bikes.
That's what i'm saying!WhMx179 wrote:I think it's a great idea for the future. Things like crash sounds, ambient sounds like water splashing when you ride through it and chain slap maybe?
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Re: Sounds other than bikes.
i have also sugjested crashing sounds before!hvpunk62 wrote:That's what i'm saying!WhMx179 wrote:I think it's a great idea for the future. Things like crash sounds, ambient sounds like water splashing when you ride through it and chain slap maybe?
and jlv add fmx tricks
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KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
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Re: Sounds other than bikes.
Sarcarim=Real
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KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
Re: Sounds other than bikes.
socalmx wrote:Sarcarim
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