Released Track Objects

All about making tracks for MX Simulator
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MR.M
Posts: 81
Joined: Wed Dec 21, 2011 4:35 am
Team: Privateer

Re: Released Track Objects

Post by MR.M »

Could someone reupload the stop signs.....
paulr093
Posts: 918
Joined: Sat Sep 03, 2011 11:33 pm

Re: Released Track Objects

Post by paulr093 »

MR.M wrote:Could someone reupload the stop signs.....
Three random signs. Free to use.

Image

THIS IS ALL VILAMOTOS WORK I AM JUST REUPLOADING THEM BECAUSE THE FILE GOT DELETED

Link: http://www.mediafire.com/?tyz8i555dm8ngik
MR.M
Posts: 81
Joined: Wed Dec 21, 2011 4:35 am
Team: Privateer

Re: Released Track Objects

Post by MR.M »

Could someone reupload the one in cypress hollows thanks...
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Released Track Objects

Post by DJ99X »

Tall tree pack

Image


Included in download:

-5 tree colours (From left to right in picture: Brown, Gold, Green, Dead, Brown)
-4 tree sizes (144, 100, 72, 50 feet tall)
-Statues file for your convenience

The trees are safed to keep everything neat, as there are a few files in there that you might otherwise forget to put in you track download.

Poly count: 202 triangles HD / 2 triangles LD (so even without the LOD, they are still relatively low poly)

I reckon I've got the method down pat now, so I'll make a few more varieties in the future

http://www.mediafire.com/?txi01hovosq1wf5

EDIT BEFORE POST: Just realised that you need the textures to render shadows. Just rename this one to the other names:

http://i923.photobucket.com/albums/ad77 ... repeat.png
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Released Track Objects

Post by haggqvist »

Here are some more objects I've made for the GP-tracks.
Note: Most of the textures are very high-res, just downscale them to the resolution you want.

GP start billboards
Image
Link:
http://www.mediafire.com/?uhx7qm1v00pbf3w

Files included:
- .jm files and lod's for two different widths.
- Textures and norm/spec maps.
- .blend source file.
- .xcf source file.


GP overhead banners
Image
Link:
http://www.mediafire.com/?7cav84o2tnc2fah

Files included:
- .jm file and lod's for Monster banner with cans.
- .jm file and lod's for Teka/Rebootizer banners.
- Monster, Teka and Rebootizer textures with norm/spec maps.
- .blend source file.
- .xcf source files.


GP billboards
Image
Link:
http://www.mediafire.com/?3m56kq8t3olddef

Files included:
- .jm files and lod's for two different sizes.
- 6 different textures with norm/spec maps.
- .blend source file.
- .xcf source file.


Goldentyre balloon
Image
Link:
http://www.mediafire.com/?5lilqgxcqi87l58

Files included:
- .jm file.
- Goldentyre texture.
- .blend source file.
- .xcf source file.


Starting gate base object
Image
Link:
http://www.mediafire.com/?5c4vil6qpr6gl0y

Files included:
- .jm file.
- Sevlievo texture.
- .blend source file.
- .xcf source files.


GP banner texture pack
These textures can easily be made to fit the single GP fence .jm I released here.
Image
Link:
http://www.mediafire.com/?alj1g5ilzo53wo2

Files included:
- 15 different banner textures.


Hay bale texture
This texture fits the bales I released here.
Image
Link:
http://www.mediafire.com/?fg4hhnf3u98r08q
Image
geecomonster
Posts: 183
Joined: Wed Nov 04, 2009 6:20 pm
Team: Privateer
Location: Belgium

Re: Released Track Objects

Post by geecomonster »

Haggqvist your great men thanks for this awsome stuff !
die996
Crushed Dissenter
Posts: 1394
Joined: Tue Jan 12, 2010 12:45 pm
Team: Privateer
Location: 8 miles off Barcelona, Spain

Re: Released Track Objects

Post by die996 »

Ok, I can't make a decent track... but I'm sure a lot of people will love these objects by Haggqvist
Howcanyoubesofuckingdumbthatyou'rereadingthis??
pepete23
Posts: 134
Joined: Sat Apr 04, 2009 7:21 pm
Team: Invent Racing
Location: Barcelona, Spain.

Re: Released Track Objects

Post by pepete23 »

VillaMoto wrote:Small House:

Image

Including:
Textures
Norms

Link: http://www.mediafire.com/?yx569lii1o8bked

Big House:

Image

Image

Including:
Textures
Norms

Link: http://www.mediafire.com/?429njegcaqa3acc


-VillaMoto
please, reupload! thanks
Cosmic Challenge is now available for iOS: http://apple.co/23XszMN and Android: http://bit.ly/1OLlfC7
MR.M
Posts: 81
Joined: Wed Dec 21, 2011 4:35 am
Team: Privateer

Re: Released Track Objects

Post by MR.M »

How do we use That if it has no .shp?
rafagas
Posts: 381
Joined: Sat Dec 31, 2011 12:53 pm
Location: Barcelona, Spain

Re: Released Track Objects

Post by rafagas »

write "null" instead of "whatevername.shp"
Image
MR.M
Posts: 81
Joined: Wed Dec 21, 2011 4:35 am
Team: Privateer

Re: Released Track Objects

Post by MR.M »

ok thanks
geecomonster
Posts: 183
Joined: Wed Nov 04, 2009 6:20 pm
Team: Privateer
Location: Belgium

Re: Released Track Objects

Post by geecomonster »

I have some problems with the mxgp objects from Haggqvist i've put them in my track map and named them in Statues file but ingame they dont work
only the Goldentyre balloon and the gp billboards all the rest dont work so if anyone can help me with it ?
MR.M
Posts: 81
Joined: Wed Dec 21, 2011 4:35 am
Team: Privateer

Re: Released Track Objects

Post by MR.M »

Show me what you wrote...
geecomonster
Posts: 183
Joined: Wed Nov 04, 2009 6:20 pm
Team: Privateer
Location: Belgium

Re: Released Track Objects

Post by geecomonster »

I've named them like this :
[1723.008423 0.000000 1511.766113] 1.570796 @blankupdated/goldentyre.balloon.jm @blankupdated/goldentyre.balloon.png null
[1139.442017 0.000000 1678.499512] 2.646036 @blankupdated/gp.billboard.large.jm @blankupdated/gp.billboard.large_sidi.png null
[1617.098145 0.000000 1993.193970] 2.158799 @blankupdated/gp.billboard.small.jm @blankupdated/gp.billboard.small_arcese.png null
[1077.469727 0.000000 1217.032471] 2.629205 @blankupdated/gp.billboard.small.jm @blankupdated/gp.billboard.small_doctor.glass.png null
[1360.031372 0.000000 1658.948853] 1.249043 @blankupdated/gp.billboard.small.jm @blankupdated/gp.billboard.small_lovemytime.holeshot.png null
[1649.560059 0.000000 1978.937134] 2.158799 @blankupdated/gp.billboard.small.jm @blankupdated/gp.billboard.small_parmigiano.png null
[1137.228638 0.000000 1696.205688] 0.000000 @blankupdated/gp.billboard.large.jm @blankupdated/gp.billboard.large_sidi.png nul
[1066.772217 0.000000 1323.269653] 0.000000 @blankupdated/gp.billboard.small.jm @blankupdated/gp.billboard.small_fox.png
[1635.571289 0.000000 1965.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_acerbis.png null
[1633.571289 0.000000 1969.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_airoh.png null
[1630.571289 0.000000 1968.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_goldentyre.png null
[1638.571289 0.000000 1963.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_ktm.png null
[1629.571289 0.000000 1970.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_lovemytime.png null
[1625.571289 0.000000 1973.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_monster.png null
[1628.571289 0.000000 1975.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_mxsim.png null
[1623.571289 0.000000 1978.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_parts.png null
[1620.571289 0.000000 1979.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_polisport.png null
[1619.571289 0.000000 1950.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_progrip.png null
[1610.571289 0.000000 1953.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_rebootizer.png null
[1615.571289 0.000000 1955.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_sidi.png null
[1618.571289 0.000000 1958.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_teka.png null
[1613.571289 0.000000 1959.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_thor.png null
[1609.571289 0.000000 1940.747070] 0.000000 @blankupdated/gp.fence.single.jm @blankupdated/gp.fence.single_ufo.png null
[1605.571289 0.000000 1943.747070] 0.000000 @blankupdated/gp.overhead.banner.jm @blankupdated/gp.overhead.banner.rebootizer.png null
[1603.571289 0.000000 1945.747070] 0.000000 @blankupdated/gp.overhead.banner.jm @blankupdated/gp.overhead.banner.teka.png null
[1608.571289 0.000000 1948.747070] 0.000000 @blankupdated/gp.overhead.banner.monster.jm @blankupdated/gp.overhead.banner.monster.png null
[1600.571289 0.000000 1949.747070] 0.000000 @blankupdated/gp.overhead.banner.monster.jm @blankupdated/gp.overhead.banner.monster.finish.png null
[1599.571289 0.000000 1930.747070] 0.000000 @blankupdated/gp.start.billboard.jm @blankupdated/gp.start.billboard_ktm.png null
[1595.571289 0.000000 1933.747070] 0.000000 @blankupdated/gp.start.billboard.jm @blankupdated/gp.start.billboard_monster.png null
[1598.571289 0.000000 1935.747070] 0.000000 @blankupdated/gp.start.billboard.jm @blankupdated/gp.start.billboard_rebootizer.png null
[1593.571289 0.000000 1938.747070] 0.000000 @blankupdated/gp.start.billboard.jm @blankupdated/gp.start.billboard_sidi.png null
[1590.571289 0.000000 1939.747070] 0.000000 @blankupdated/gp.start.billboard.jm @blankupdated/gp.start.billboard_teka.png null
[1589.571289 0.000000 1932.747070] 0.000000 @blankupdated/gp.start.billboard.middle.jm @blankupdated/gp.start.billboard.middle_sevlievo.png null
[1585.571289 0.000000 1936.747070] 0.000000 @blankupdated/sevlievo.start.gate.jm @blankupdated/sevlievo.start.gate.png null
geecomonster
Posts: 183
Joined: Wed Nov 04, 2009 6:20 pm
Team: Privateer
Location: Belgium

Re: Released Track Objects

Post by geecomonster »

Can anybody please help me with it ?
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