Post about creating and skinning models here
ddmx
Posts: 5374 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Thu Feb 05, 2009 4:54 pm
Thanks to everyone involved. Goardy you get a special thanks for working on the pants shading since I inadvertently forgot to add you to the list.
Template:
http://mxsimulator.com/benchracing3/vie ... f=7&t=1513
Last edited by
ddmx on Thu Feb 05, 2009 6:44 pm, edited 1 time in total.
jackofknives
Posts: 66 Joined: Wed Nov 05, 2008 5:07 pm
Team: Privateer
Location: São Paulo - Brazil
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by jackofknives » Thu Feb 05, 2009 5:02 pm
Excelent work DDMX! Can't wait to test it out...
wheels1758
Posts: 4132 Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:
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by wheels1758 » Thu Feb 05, 2009 5:08 pm
DDMX, will you be releasing the .obj file so we can render them with blender? I really find it much easier than viewing the skins in game....as you can rotate and look at all the details.
jbob23
Posts: 1096 Joined: Tue Dec 11, 2007 4:06 am
Team: Privateer
Location: Inman, Kansas
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by jbob23 » Thu Feb 05, 2009 5:15 pm
wow thank you ddmx wakestyle showtime dj and ekswaad. this is absolutely awesome. cant wait for more high quality skins on this model. you guys did an awesome job. thank you for all the hard work!!
Twitch
Posts: 868 Joined: Sat Sep 27, 2008 7:44 pm
Team: Privateer
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by Twitch » Thu Feb 05, 2009 5:17 pm
awesome job man... i loved
MXS Online #239
DankeKTM21
Posts: 1070 Joined: Mon Dec 24, 2007 5:10 pm
Team: Danke KTM
Location: chile
Contact:
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by DankeKTM21 » Thu Feb 05, 2009 5:59 pm
thanks you so much ddmx, hope you continue making best this amazing game
EDIT: i cant show up my custom skin in game, i called ddmxV2-thor but didnt work, also tried diferent names but doesnt show up in game
Kawasakis wrote: Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
ddmx
Posts: 5374 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Thu Feb 05, 2009 6:46 pm
New skins should be named rider_body-ddmxV2-skinname.png
Jack 984
Posts: 936 Joined: Mon Oct 27, 2008 5:29 pm
Team: Privateer
Location: St.Louis, MO
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by Jack 984 » Thu Feb 05, 2009 7:03 pm
I guess we have to wait for a helmet skin to be released? None of my old ones show up
ddmx
Posts: 5374 Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI
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by ddmx » Thu Feb 05, 2009 7:26 pm
It won't have any affect on the helmet's that you have already previously downloaded.
Jack 984
Posts: 936 Joined: Mon Oct 27, 2008 5:29 pm
Team: Privateer
Location: St.Louis, MO
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by Jack 984 » Thu Feb 05, 2009 7:41 pm
Hmm, I deleted the old ddmx model..was I not suppose to?
DJD
Posts: 2757 Joined: Thu Oct 02, 2008 12:56 am
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by DJD » Thu Feb 05, 2009 7:55 pm
WOW Dude....
.....you should be gettin paid for this shit.......
Awesome job guys!
ShowtimeMx
Posts: 228 Joined: Wed Jun 25, 2008 3:06 am
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by ShowtimeMx » Thu Feb 05, 2009 8:16 pm
Hey DJ the gear looks awesome, I just have one little gripe, im not a big fan of the dark shadow on the bottom of the jersey i think it looks weird and is the reason i took it off of our team gear.
DDMX-im not sure if you noticed but i had edited the back of him so that it didnt look like he had a bicycle tire going around him.
"this community has more little kids than michael jacksons neverland ranch on easter" -ddmx
Mikey
Posts: 7018 Joined: Sat Nov 08, 2008 1:27 am
Location: Melbourne
Contact:
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by Mikey » Thu Feb 05, 2009 8:18 pm
soooo sick great work!!, How do you save it? just the same but V2 at end?
Jack 984
Posts: 936 Joined: Mon Oct 27, 2008 5:29 pm
Team: Privateer
Location: St.Louis, MO
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by Jack 984 » Thu Feb 05, 2009 8:25 pm
Yeah the dark shadow at the bottom is weird. It looks like a kidney belt???
wheels1758
Posts: 4132 Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:
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by wheels1758 » Thu Feb 05, 2009 8:41 pm
I was thinking the same......kidney belt that is not forming to the rider's back.