I'd love to get some local feedback but to be honest I don't really have the time to make a perfect replica out of this one.KTM57 wrote:I'd love to help you get the scaling right on the hills and elevation. Last year's version was a good effort, but a little rushed and I don't think Voutare had time to add in my edits to the track that I did for him.
Don't make the whoops rutted, they don't get rutted out, they're just sandy. Make them more like rollers with a long face and a steep backside without ruts and really sandy traction.
My aim for this year is just to make something that rides good and hopefully at least somewhat resembles the real track.
The sand whoops won't be rutted out, the shallow ruts made with erode are mostly there for the visuals and they don't really affect the shape of the whoops.
Still haven't decided. I't possible at the moment but the sand traction really bogs you down on the landing so I'm not sure if it's the fastest line.760Liam wrote:Hey Hag, on freestone, will you be able to do the wall jump?
If anyone has any pics/vids that show what turn 13 looked like last year please drop me a pm. I could also use a good, full lap helmet cam from last year.