Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2
you should make a post on this in the tutorial section. with pics.
Re: Upcoming Tracks and Track Objects #2
This community is pretty spoiled by having the talents of the guys pumping out content for them - stuff looks so amazing DJ and Gio most recently but such a long list. You guys can match almost anything on the track making and visual side of anyone I worked with at THQ that made good money for the work you do for free. Mad props for the hard work, can't wait to be back in the trenches to help finish up the rest of these amazing nationals.
Re: Upcoming Tracks and Track Objects #2
Couldn't of said it any better checkerz! Haha. But yea, AMAZING tracks guys.
Re: Upcoming Tracks and Track Objects #2
I that livermore club moto?pulse wrote:starting to work on CLUB MOTO again, got the base terrian, ready to start on jumps
my sig was infested...
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Re: Upcoming Tracks and Track Objects #2
finally i got the fences in place.
next step: banners.
then some tweaks on the visual side (decals, textures, shadows and stuff) then it's done!
of course thanks to checkerz, p2sta and haggqvist for the huge help
next step: banners.
then some tweaks on the visual side (decals, textures, shadows and stuff) then it's done!
of course thanks to checkerz, p2sta and haggqvist for the huge help
Re: Upcoming Tracks and Track Objects #2
Looks great gio! I was looking at some pictures of last years red bud, and it is SPOT on!
Re: Upcoming Tracks and Track Objects #2
I'm gonna update those tents. Cant stand those hard edges on the side
Re: Upcoming Tracks and Track Objects #2
2012 will be a full rutted year
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Re: Upcoming Tracks and Track Objects #2
Yeaah, but these tracks will rock!guibubba2 wrote:2012 will be a full rutted year
Is that leap jumpable? I thought i readed that 450's would get it ?
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Upcoming Tracks and Track Objects #2
Checkerz took care of the jumpability
He said there's a way to clear it..still have to find out!
I will probably add some more bumps and ruts, nothing drastic though..
He said there's a way to clear it..still have to find out!
I will probably add some more bumps and ruts, nothing drastic though..
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Re: Upcoming Tracks and Track Objects #2
omg. how dare you tease us like this. I WANT IT NOW!
Re: Upcoming Tracks and Track Objects #2
@Gio you should put more definition into the ground textures. on and off track and just a thought grass bilboards would look nice!
Re: Upcoming Tracks and Track Objects #2
How is the traction in the track? 'Cause there's a way to play around with the traction settings and make rough tracks work good.giopanda wrote:I will probably add some more bumps and ruts, nothing drastic though..
Those who possess strength have also known adversity.
Re: Upcoming Tracks and Track Objects #2
Please explain .Shadow wrote:Cause there's a way to play around with the traction settings and make rough tracks work good.
Looks good Gio!
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Tracks and Track Objects #2
Amen to that.checkerz wrote:This community is pretty spoiled by having the talents of the guys pumping out content for them - stuff looks so amazing DJ and Gio most recently but such a long list. You guys can match almost anything on the track making and visual side of anyone I worked with at THQ that made good money for the work you do for free. Mad props for the hard work, can't wait to be back in the trenches to help finish up the rest of these amazing nationals.
And that is looking really amazing Gio!
Hope the rideability will be good too, cause that's what makes the 'old' redbud so fun I think, it makes for amazing races, keep it up anyways, lookin forward to it!
"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"