2012-05-24 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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2012-05-24 snapshot

Post by jlv »

Changes:
  • Enabled texture compression.
  • Added speed based steering lock limit.
  • Client version is now 15.
For the texture compression, it will only compress textures with "[compress]" in the png comment by default. This is because texture compression looks awful for most of the textures we use, which tend to have a lot of text/logos in them. For natural textures it works fairly well. The settings are "No" - never compress, "Yes" - compress only if the comment is there, "Always" - always use compression.

Windows users: http://mxsimulator.com/snapshots/mx-2012-05-24.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2012-05-24

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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Re: 2012-05-24 snapshot

Post by p2sta »

thank you Josh!

As a keyboard player I find this pretty useful
DJ99X
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Re: 2012-05-24 snapshot

Post by DJ99X »

I just tested it on Thunder Valley. Cut the texture memory from 474 mb to 205 mb. I only noticed a drop in texture quality at a distance as well. The logos on the start banner got a touch blurry at a distance. Nothing was bad enough to stop me from running on "always" though. Good feature! Now to see if I can notice the steering thing
DJ99X
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Re: 2012-05-24 snapshot

Post by DJ99X »

Also, the compression feature is obviously good for animations. The compression works best when there's not alot of change in colour right? Like, without compression, a 128x128 texture would use the same memory no matter what, but with compression, a texture with a single colour would compress significantly more than a texture with alot of noise?
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Re: 2012-05-24 snapshot

Post by Mikeyyart10 »

Nice that should improve my gaming as I play on a laptop.
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Re: 2012-05-24 snapshot

Post by 760Liam »

Sweet! I like this texture compression deal you got going on JLV! :D
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jlv
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Re: 2012-05-24 snapshot

Post by jlv »

DJ99X wrote:I just tested it on Thunder Valley. Cut the texture memory from 474 mb to 205 mb. I only noticed a drop in texture quality at a distance as well. The logos on the start banner got a touch blurry at a distance. Nothing was bad enough to stop me from running on "always" though. Good feature! Now to see if I can notice the steering thing
For text it has some bad color bleed. For monochrome text it might be OK. Otherwise going down a step on the resolution looks better to me.

The color bleeding is because the color is done in 4x4 blocks.
DJ99X wrote:Also, the compression feature is obviously good for animations. The compression works best when there's not alot of change in colour right? Like, without compression, a 128x128 texture would use the same memory no matter what, but with compression, a texture with a single colour would compress significantly more than a texture with alot of noise?
It doesn't compress the animations. Those are kept in system memory and uploaded every time the animation updates. Someday it will stream ogg video...
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Re: 2012-05-24 snapshot

Post by DJ99X »

But it compresses the individual frames right? That would still help
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Re: 2012-05-24 snapshot

Post by shawn1331 »

Noob question, texture compression allows the game to run faster and smoother? Or allows you to pack more into a track with less memory needed?
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Re: 2012-05-24 snapshot

Post by DJ99X »

Textures dont take up as much memory in game. They still take up the same memory for the download though
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Re: 2012-05-24 snapshot

Post by shawn1331 »

DJ99X wrote:Textures dont take up as much memory in game. They still take up the same memory for the download though
Sorry thats what I meant, instead of having say a 67kb file for a track would it reduce it down some? (just an example)
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Re: 2012-05-24 snapshot

Post by Pumaxcs »

No, the track file is still the same. It just requires less for the game to run now.
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Re: 2012-05-24 snapshot

Post by jlv »

DJ99X wrote:But it compresses the individual frames right? That would still help
You mean the textures it streams into? They can't be compressed because the frames are constantly being uploaded to them. If you mean the actual animation frames in system memory, they aren't but they really should be.

I'm surprised no one's talking about the new speed variable steering lock reduction. I thought it was a pretty awesome stability improvement!

Also, I forgot to put this in the change list, but I think I fixed the statue lighting in the editor.
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Re: 2012-05-24 snapshot

Post by CrazyCanadianMX »

jlv wrote:I'm surprised no one's talking about the new speed variable steering lock reduction. I thought it was a pretty awesome stability improvement!
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DJ99X
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Re: 2012-05-24 snapshot

Post by DJ99X »

I had a go before. It is definitely a sweet improvement! I've just got to find a good setting. Sometimes the lack of steering angle makes it hard to have the back end out on fast flat corners.

Did it used to be full steering range at all speeds?
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