Lakewood 2011 (aka Thunder Valley)

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mxkurt274
Posts: 76
Joined: Sat Mar 31, 2012 6:39 am
Team: Suzuki Privateer

Re: Lakewood 2011 (aka Thunder Valley)

Post by mxkurt274 »

Really good job guys, great track, really fun and flowy! sick!
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Name: Kurtis Thiele
Country: Australia
Bike: Suzuki rmz250
Number: 274
warrior462
Posts: 369
Joined: Thu May 06, 2010 10:51 pm

Re: Lakewood 2011 (aka Thunder Valley)

Post by warrior462 »

DJ99X wrote: Next time I'm gonna place them from right to left then reverse them 180° next time I work on a track with a right handed start
I did this on Unadilla, it just seems right that way.
Pelle80
Posts: 9
Joined: Sun Dec 25, 2011 1:31 pm
Team: Fusion_MxRacingTeam

Re: Lakewood 2011 (aka Thunder Valley)

Post by Pelle80 »

Wow MXS has entered a whole new era. This track looks so damn real, great ruts and nice landscape around the track. So nice.
ElliottG61
Posts: 2
Joined: Sat May 19, 2012 5:06 pm
Team: Privateer

Re: Lakewood 2011 (aka Thunder Valley)

Post by ElliottG61 »

this track is awesome! love the ruts and bumps and the whole track seems to be scaled very well
goudbeekie
Crushed Dissenter
Posts: 1560
Joined: Mon Dec 26, 2011 11:16 am
Team: TattlerMX Honda
Location: Netherlands

Re: Lakewood 2011 (aka Thunder Valley)

Post by goudbeekie »

Sick track, one of my favorites
dempamxr
Posts: 254
Joined: Mon Jan 03, 2011 1:01 pm
Team: I hate people

Re: Lakewood 2011 (aka Thunder Valley)

Post by dempamxr »

many riders on the server right now, fun as hell
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$Speedy$77
Posts: 271
Joined: Sat Jul 09, 2011 4:51 am

Re: Lakewood 2011 (aka Thunder Valley)

Post by $Speedy$77 »

dempamxr wrote:many riders on the server right now, fun as hell
What's your server ip?
MyStats-http://mxsimulator.com/servers/allservers/players/3094
James_122 wrote:Watching Alexis go through the whoops is like watching a horse bang a chihuahua. He can hump back and forth all he wants, but he still isn't gettin it
dempamxr
Posts: 254
Joined: Mon Jan 03, 2011 1:01 pm
Team: I hate people

Re: Lakewood 2011 (aka Thunder Valley)

Post by dempamxr »

$Speedy$77 wrote:
dempamxr wrote:many riders on the server right now, fun as hell
What's your server ip?
sorry for late respons but its on Ccool4me server i think its called
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dempamxr
Posts: 254
Joined: Mon Jan 03, 2011 1:01 pm
Team: I hate people

Re: Lakewood 2011 (aka Thunder Valley)

Post by dempamxr »

dempamxr wrote:
$Speedy$77 wrote:
dempamxr wrote:many riders on the server right now, fun as hell
What's your server ip?
sorry dp but mxsim.ccool4.me:19802 thats the server
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TBARRY34
Posts: 323
Joined: Sun Oct 11, 2009 4:44 am
Team: BARRY
Location: Loomis, CA

Re: Lakewood 2011 (aka Thunder Valley)

Post by TBARRY34 »

I have to say the ruts did come out amazing. There was definitely a "Fast line" but you could easily ride any of the others and maybe lose a tiny bit of time but still keep pace without worry of a mistake from the rider in front of you. Track overall I felt was great, during the race it felt semi one lined but the truth is I wasn't exploring the other options. Great job!
Ddavis
Posts: 17984
Joined: Wed Sep 28, 2011 1:02 am

Re: Lakewood 2011 (aka Thunder Valley)

Post by Ddavis »

All tracks are one lined until you need to make a pass. I didn't have any problems with the track, wish the jump before the finish had a bit of a "booter" takeoff rather than 50/50 case/making it.
Yamaha285
Posts: 877
Joined: Tue Feb 17, 2009 8:23 pm
Team: MotoStar Racing
Location: North West

Re: Lakewood 2011 (aka Thunder Valley)

Post by Yamaha285 »

haha same here davis i would case it half the time but its the way i carried speed down the hill. I had to be straight before the dip and up or i would lose all my speed.
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LucMx23
Posts: 1145
Joined: Fri Sep 09, 2011 3:09 pm
Team: Digital Dirtworx
Location: Germany
Contact:

Re: Lakewood 2011 (aka Thunder Valley)

Post by LucMx23 »

why are there sometimes ruts on the shading but not on the terrain?
like in the first turn...
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Lakewood 2011 (aka Thunder Valley)

Post by DJ99X »

The first turn ruts were really there initially, but we removed them because they would only cause chaos at the start.

Everywhere else, it is pretty obvious which are real ruts
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Lakewood 2011 (aka Thunder Valley)

Post by barrington314 »

DJ99X wrote:chaos at the start.
it wouldnt matter if the race was 100 yard straight line dash. there would still be chaos out of the gate. :? :shock: :? :shock:
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