SPringville Offroad MX
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
SPringville Offroad MX
MX custom track I felt like making. Ride It !
Thanks to
Haggvist- bales textures and trees
checkerz - banners
whoever made the Semi and Motosport tent .
Mediafire link :
http://www.mediafire.com/?7k64xzqig42clzy
PureMXS Link:
http://puremxs.com/Tracks/TrackViewer.aspx?TrackID=501
Re: SPringville Offroad MX
Dude, all your tracks are awesome. Especially this one- so sick! Thanks man, keep up the good work.
Re: SPringville Offroad MX
Great track, you made alot of progress!
Re: SPringville Offroad MX
Whoa Fuckin Rough ... in my oppinion its harder like hangtown ...
Great track but im Not good enough to stay on bike
Great track but im Not good enough to stay on bike
-
- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Re: SPringville Offroad MX
mxboy97 wrote:Great track, you made alot of progress!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: SPringville Offroad MX
this is a kick ass track!congratz
-
- Posts: 539
- Joined: Mon Apr 18, 2011 7:24 pm
- Location: Finland
Re: SPringville Offroad MX
you should work on the textures, other than that a pretty good track.
Re: SPringville Offroad MX
Every track is getting better man. Good job!
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: SPringville Offroad MX
this track is really cool. i mean, the layout and jumps remind me of a national. love all of that. but the rough and ruts seem too square edge and the traction is too much IMO. but really good work.
Re: SPringville Offroad MX
yea, the traction definatly hooks up way too good in the rear. It actually makes it tough to clear jumps since you have to feather it.barrington314 wrote:this track is really cool. i mean, the layout and jumps remind me of a national. love all of that. but the rough and ruts seem too square edge and the traction is too much IMO. but really good work.
My stats:http://mxsimulator.com/servers/allservers/players/3042/
Jones221 wrote:Kona is right.
jlv wrote:If you kids don't knock it off I'm pulling this forum over!
Re: SPringville Offroad MX
I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!
-
- Posts: 90
- Joined: Thu Sep 08, 2011 11:22 pm
- Team: TM Factory-Racing
- Location: Texas
Re: SPringville Offroad MX
^^^ I agree ^^^ Take a 1.0 strength smooth tool over half of the straights with bumps and lower a traction a bit and it would be perfect.oscarson4 wrote:I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!
-
- Posts: 676
- Joined: Wed Mar 21, 2012 3:14 am
- Team: Tagger Designs
- Location: Southern CA
- Contact:
Re: SPringville Offroad MX
I agree with both of these people ^^DPGuitarman wrote:^^^ I agree ^^^ Take a 1.0 strength smooth tool over half of the straights with bumps and lower a traction a bit and it would be perfect.oscarson4 wrote:I personally think that it's to many breaking bumps and WAY to much traction. But otherwise the track is awsume!
@taggerdesigns #ScreamingCreative
Re: SPringville Offroad MX
Really well built, and great ideas. Brilliant job on the ruts.
Traction is a bit nuts, but I can get used to/deal with that.
The bumps are a bit on the big side and sharp side mainly in the center of the track. Also, most places they are only in the center, you can run the edges and it's a freeway. I'm all about one line being smoother than another, but in this case it's not realistic that the edge would be untouched and the center a minefield. It really ruins the flow unfortunately.
The sections and jumps and way it's built is fantastic. If you took a second to mellow some of the rough and add a bit in spots on the edges, and re-released it as is - it'd immediately be one of the best tracks out.
Traction is a bit nuts, but I can get used to/deal with that.
The bumps are a bit on the big side and sharp side mainly in the center of the track. Also, most places they are only in the center, you can run the edges and it's a freeway. I'm all about one line being smoother than another, but in this case it's not realistic that the edge would be untouched and the center a minefield. It really ruins the flow unfortunately.
The sections and jumps and way it's built is fantastic. If you took a second to mellow some of the rough and add a bit in spots on the edges, and re-released it as is - it'd immediately be one of the best tracks out.