New erode test
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Re: New erode test
obviously you know im not fucking genius in the erode system. But when you change your erode setting like to .2. or .3 in the properties bar. For example, this stuff "C:\Program Files (x86)\MX Simulator\mx-2012-06-22.exe" --erode .4Phathry25 wrote:The fuck are you talking about? 3? 4? 2?.....
i dont know how this works or what its called, but if im able to change the erode system by using simple numbers. It works for me. Hopefully this clears something up.
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Re: New erode test
That would be the multiplier. The values in the tileinfo file define the erode characteristics which should differ depending on the soil to get the most realistic erosion.articwolf01 wrote:obviously you know im not fucking genius in the erode system. But when you change your erode setting like to .2. or .3 in the properties bar. For example, this stuff "C:\Program Files (x86)\MX Simulator\mx-2012-06-22.exe" --erode .4Phathry25 wrote:The fuck are you talking about? 3? 4? 2?.....
i dont know how this works or what its called, but if im able to change the erode system by using simple numbers. It works for me. Hopefully this clears something up.
Around 0.5 multiplier seems to work nicely for me.
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Re: New erode test
I like 0.5 too, but I still hate the subtle yet persistent feeling of my rear wheel dragging while "creating" the rut, it feels exaggerated and it makes for some awkward scenarios.
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Re: New erode test
Mark you ride at Millville? o.O how lucky..
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Re: New erode test
Is there any way to make it dig the ground a bit faster? I do like 10 laps before it only just starts to show.DJ99X wrote:Just played with the environment variables. This is sweet. Sharpened up the angle, and tightened up some of the other numbers so the ruts arent so smooth. So good. The settings you suggested would be good for sand I feel. The ones I just tried would be good for hard pack, as they need to be developed slowly to feel good.
To play with the environment variables, make a bat file in the same location as the mx.exe file. Make this its contents:
Code: Select all
set MX_ERODE_LOWER=100 set MX_ERODE_UPPER=200 set MX_ERODE_DISPLACEMENT=4 set MX_ERODE_RADIUS=4 set MX_ERODE_MAX_SLOPE=0.5 mx.exe --editor --erode 0.15

Name: Kurtis Thiele
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Re: New erode test
They aren't used anymore, look at page 8.
Turn up the --erode 0.15 to --erode 1.0 or something
Turn up the --erode 0.15 to --erode 1.0 or something
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Re: New erode test
When i go into a track it keeps coming up with: tileinfo warning: Unknown identifier 'erode_depth'
tileinfo warning: Unknown identifier 'erode_lower'
ect.. ?
tileinfo warning: Unknown identifier 'erode_lower'
ect.. ?

Name: Kurtis Thiele
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Re: New erode test
I've told you twice now to look on page 8
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Re: New erode test
Pretty cool JLV.
The stock setting make a mess of the track with 10 or so AI.
None the less it adds a whole new element to the game. Can't wait for future enhancements.
Nice job!
The stock setting make a mess of the track with 10 or so AI.
None the less it adds a whole new element to the game. Can't wait for future enhancements.
Nice job!
Online #440 I'm the one in dead last.
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Re: New erode test
I have the download on page 8 but have no erode taking place. In the target i have --erode 1.0. I tried to replace it like a snapshot but when i open my game it says cant find game data? Do i keep both and run the erode from mx 6/6/12 or mx 7/1/12?

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Re: New erode test
Would it be possible to calculate the erode_displacement from depth, radius and max slope? What I'm wondering is that if you put small values to depth, radius and slope, as in creating a shallow erosion, you would still be able to displace great amount of dirt from that shallow groove by defining erode_displacement to 10.0 or more. And vice versa.
By calculating the displacement the erosion wouldn't create soil from thin air.
Is my thinking completely wrong here?
By calculating the displacement the erosion wouldn't create soil from thin air.
Is my thinking completely wrong here?
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Re: New erode test
Displacement controls the distance the soil is moved. It always removes and adds the same amount so there shouldn't be a net increase or decrease in the overall level.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: New erode test
Put it in your install folder rename to mx an volla!
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.