Updated rider model and blender file
Re: Updated rider model and blender file
So here's a new question: How hard would it be to incorporate rider animations (i.e. falling off and rag dolling, pulling back, leaning) with actual physics. I know there is currently the dab, but what else is possible?
Re: Updated rider model and blender file
Anything is possible, but it has to be programmed in. Currently the rider is connected to the bike with a slider joint. I'm planning on ditching the slider and using a system of damped springs to control the rider motion. That should allow for more flexible rider motion.
Re: Updated rider model and blender file
so what all are you working on now?
Re: Updated rider model and blender file
Better terrain texturing.
Re: Updated rider model and blender file
It's hard to describe exactly. So far I've modified the terrain tesselator to force the tesselation levels to at least the level to match the terrain texture size for the correct level of detail.
Re: Updated rider model and blender file
Nice! That was a needed update even though the game is based off of gameplay not graphics! I'm likin' it.