2012 MotoSport rF National - Rd11 - Steel City

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barrington314
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by barrington314 »

I beleive i heard this last night from someone working on the track "someone will bitch about these bales..." :D
JTmoto wrote:Hate to burst your bubble but there isn't 40 gates. Get ready for a re-release!
Doubt there will be a re release for that. redbud only had like 34 or 36 gates.
Motoboss
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Motoboss »

Boy..Thanks so much to the rf guys, track turned out sensational <(spelling)
If anyone would like to fix the roost the problem is there is a period between steel and city in the roost tileinfo ..
Not a major deal ..just pumped on the way things came together .. :)
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MX PRODIGY 17
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by MX PRODIGY 17 »

Little too slippery for my taste but other than that Its an awesomely fun track.
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Ddavis
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Ddavis »

MX PRODIGY 17 wrote:Little too slippery for my taste but other than that Its an awesomely fun track.
bdownen323
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by bdownen323 »

Track's sooooo sick, I can finally do 360's on the ground without even turning!!
Ddavis
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Ddavis »

bdownen323 wrote:Track's sooooo sick, I can finally do 360's on the ground without even turning!!
James_122
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by James_122 »

Once you get a setup for the track it is great. Good job once again guys!
Motoboss
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Motoboss »

Guys I hope I can shed some light on why the traction is the way it is ..In order to get a track to scale and make it seem realistic you have to adjust the traction to suit..Steel city is usually known as a hard pack track so hard pack is slippery right? If the the traction was grippy you would be trippleing and quading things you shouldnt ...Any one who has thrown a leg over a dirt bike knows how much throttle control you need on hardpack ...Believe me I would love it to be grippy also but that wouldnt be realistic...
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bdownen323
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by bdownen323 »

Yeah I getcha motoboss, I was just raging after 2 hours of qualifying :lol:
DJ99X
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by DJ99X »

Motoboss wrote:Guys I hope I can shed some light on why the traction is the way it is ..In order to get a track to scale and make it seem realistic you have to adjust the traction to suit..Steel city is usually known as a hard pack track so hard pack is slippery right? If the the traction was grippy you would be trippleing and quading things you shouldnt ...Any one who has thrown a leg over a dirt bike knows how much throttle control you need on hardpack ...Believe me I would love it to be grippy also but that wouldnt be realistic...
You should have made the static friction (i.e. when slip speed is 0) something like 1.05, then have the friction suddenly drop to 0.7 and then so on. This allows the the rear end to break traction easily still, but it also allows the front wheel to track a bit better, and allows the brakes to work more effectively.
barrington314
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by barrington314 »

hard pack?
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place is known for thick dirt and gnarly ruts. maybe like the last moto is hard packed because its baked in the sun all day. but thats just not fun on sim IMO. ive wrecked more on this track than i have on redbud. and gio's redbud this year is ROUGH.

i also think there are more ways to make it ride correct like you are saying, than just making it slippery. example, more breaking and acceleration bumps to slow you down.
but hey, we all gotta race the same track i guess.
Motoboss
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Motoboss »

DJ I didnt make the traction but I understand why it is the way it is..I personally like it..

Barrington, ya the track does get insanely rutty but that would be a nightmare for MXS...I always go for the fun factor..
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Wilson156
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Wilson156 »

Motoboss wrote:DJ I didnt make the traction but I understand why it is the way it is..I personally like it..

Barrington, ya the track does get insanely rutty but that would be a nightmare for MXS...I always go for the fun factor..
first you where saying you wanted it realistic now you want it fun?
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Ddavis
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Ddavis »

I don't like these insanely slippery tracks because it makes it total carnage during the races. It's hard enough when you're tip toeing through a section let alone 39 other riders around you (It's different on this game than in real life racing, in real life racers use common sense), and we all know how well contact-on-contact riders are on this game. The layout is great, but there's a handful of sections that are really awkward. (Yeah I bet it's like that in real life too)

Only hay bale complaint is where the two uphill step ups are and the right hander into the drop away, the inside bales just seem way to into the track. I'd think that just putting the banners on the edge would be better, and put a row of them on the other side of the banners to prevent cutting. Otherwise it just causes pileups if one person clips it and shoots the right/crashes into the field. I probably just sound like an angry grandma in here, but I'm just giving out suggestions to the future to make the racing a little more enjoyable (Not saying it isn't enjoyable now, but everything can be better). I don't know what else to say, and I'll try not to put my foot in my mouth right now I'm just giving my 2 cents, which usually puts my foot in my mouth :lol:
Motoboss
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Re: 2012 MotoSport rF National - Rd11 - Steel City

Post by Motoboss »

Wilson156 wrote:
Motoboss wrote:DJ I didnt make the traction but I understand why it is the way it is..I personally like it..

Barrington, ya the track does get insanely rutty but that would be a nightmare for MXS...I always go for the fun factor..
first you where saying you wanted it realistic now you want it fun?
Im sorry for merging realistic with fun ...I geuss there should of been 10 ruts for every corner..
Nothing is perfect and theres always critics...With the help of the rF guys I really enjoy the track if you dont I appologize ..I would suggest remaking the track and submit it to the rf guys for use for next year...
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