Making a Skybox in TG2 with Garasaki
- yzmxer608
- Posts: 15328
- Joined: Mon Dec 29, 2008 4:30 am
- Team: Race Tech/SD
- Location: Wisconsin, U.S.A
Re: Making a Skybox in TG2 with Garasaki
Here it is. http://www.mediafire.com/?4h633uyag576b8q
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Making a Skybox in TG2 with Garasaki
Garasaki wrote:Some clever people are putting the disp map of there track in as terrain to get a really seemless transition between terrain and sky, in game. Seems like an awesome idea!
Would someone care to elaborate on this one? It seems to take about 40 mins per image to render so I would like to get it right on the first go!
Re: Making a Skybox in TG2 with Garasaki
Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Making a Skybox in TG2 with Garasaki
Garasaki wrote:Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.
HE'S ALIVE!
Re: Making a Skybox in TG2 with Garasaki
Garasaki wrote:Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.
6 hours seems pretty hefty. I made my skybox without that dispmap thing. I had to render all the views to get hugin to work though. Thanks for the tutorial!
Who is online
Users browsing this forum: No registered users and 0 guests