New erode test
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Re: New erode test
With the new snapshot you generally want erode around 40 to see quick results.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
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Re: New erode test
Sorry, but what's my tileinfo file ? I searched for it but i don't find it!
barrington314 wrote:Oh, so you think because Germany won the MXoN, you can just come on here and spell shit how ever you wish?
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Re: New erode test
Here: http://www.mediafire.com/?x3c51e3sulvargx
Put that in your blank track folder and any other track folder that you wish to edit erode or traction on.
Those are just some basic traction's in that one though. So you will want to replace them with better ones or make your own.
Put that in your blank track folder and any other track folder that you wish to edit erode or traction on.
Those are just some basic traction's in that one though. So you will want to replace them with better ones or make your own.
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Re: New erode test
Ah thanks man! But what is if i want to have it on lommel ? There is only a .saf file..
barrington314 wrote:Oh, so you think because Germany won the MXoN, you can just come on here and spell shit how ever you wish?
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Re: New erode test
A lot of the new rF tracks are being released with the erode settings already in the tileinfo, because they use it in the track creation process or are just thinking ahead to issues like this.
So that even though it's .saf format, you can still erode on it because they have those settings defined.
Not sure if Lommel has them in it's tileinfo.
Only 1 way to find out.
So that even though it's .saf format, you can still erode on it because they have those settings defined.
Not sure if Lommel has them in it's tileinfo.
Only 1 way to find out.
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Re: New erode test
very nice when you are just making laps but i really hope that it would get better soon and hopefully like the one in mva
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Re: New erode test
set MX_ERODE_LOWER=100
set MX_ERODE_UPPER=200
set MX_ERODE_DISPLACEMENT=4
set MX_ERODE_RADIUS=4
set MX_ERODE_MAX_SLOPE=0.5
mx.exe --editor --erode 0.8
where do I put this? iam noob :s
set MX_ERODE_UPPER=200
set MX_ERODE_DISPLACEMENT=4
set MX_ERODE_RADIUS=4
set MX_ERODE_MAX_SLOPE=0.5
mx.exe --editor --erode 0.8
where do I put this? iam noob :s
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Re: New erode test
Those were just for this test. The new settings go in the tileinfo file.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: New erode test
Just wanted to say wow... I did 20+ laps on Smithtown, and it was unrecognisable. It became a technical track to ride, i'd whooped out the jump faces so bad i couldn't do the triple every lap. I could wheelie tap all the way down the straights. Corners had usable insides and outsides, really nice braking bumps. Had to beat the crap out of my poor 125 just to get under a 1:15, on a track that's normally a 1:02. Amazing JLV, propper awesome. Really look forward to any online implementation, and in the meantime, it'll be sweet for the track makers 

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Re: New erode test
can someone please tell me how to do this or atleast give me a link to a tutorial? it would be much appriceated!
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Re: New erode test
When u release the new tileinfojlv wrote:Those were just for this test. The new settings go in the tileinfo file.

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Re: New erode test
It's already available....
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Re: New erode test
Oh, sorry man, i don't downlaod most of the time that things haha, can u give me a link, please?DJ99X wrote:It's already available....


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Re: New erode test
I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride