New erode test

All about making tracks for MX Simulator
mxsisboss
Posts: 1710
Joined: Mon Feb 06, 2012 6:11 pm

Re: New erode test

Post by mxsisboss »

With the new snapshot you generally want erode around 40 to see quick results.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
MxFelix
Posts: 21
Joined: Sat Sep 22, 2012 6:53 pm
Team: Privateer

Re: New erode test

Post by MxFelix »

Sorry, but what's my tileinfo file ? I searched for it but i don't find it!
barrington314 wrote:Oh, so you think because Germany won the MXoN, you can just come on here and spell shit how ever you wish?

:mrgreen:
DPGuitarman
Posts: 90
Joined: Thu Sep 08, 2011 11:22 pm
Team: TM Factory-Racing
Location: Texas

Re: New erode test

Post by DPGuitarman »

Here: http://www.mediafire.com/?x3c51e3sulvargx

Put that in your blank track folder and any other track folder that you wish to edit erode or traction on.
Those are just some basic traction's in that one though. So you will want to replace them with better ones or make your own.
MxFelix
Posts: 21
Joined: Sat Sep 22, 2012 6:53 pm
Team: Privateer

Re: New erode test

Post by MxFelix »

Ah thanks man! But what is if i want to have it on lommel ? There is only a .saf file..
barrington314 wrote:Oh, so you think because Germany won the MXoN, you can just come on here and spell shit how ever you wish?

:mrgreen:
DPGuitarman
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Joined: Thu Sep 08, 2011 11:22 pm
Team: TM Factory-Racing
Location: Texas

Re: New erode test

Post by DPGuitarman »

A lot of the new rF tracks are being released with the erode settings already in the tileinfo, because they use it in the track creation process or are just thinking ahead to issues like this.
So that even though it's .saf format, you can still erode on it because they have those settings defined.

Not sure if Lommel has them in it's tileinfo.
Only 1 way to find out.
Noriyaro
Crushed Dissenter
Posts: 77
Joined: Wed Sep 19, 2012 9:37 pm
Team: Privateer

Re: New erode test

Post by Noriyaro »

very nice when you are just making laps but i really hope that it would get better soon and hopefully like the one in mva
Twink
Posts: 5
Joined: Thu Jan 26, 2012 2:27 pm

Re: New erode test

Post by Twink »

set MX_ERODE_LOWER=100
set MX_ERODE_UPPER=200
set MX_ERODE_DISPLACEMENT=4
set MX_ERODE_RADIUS=4
set MX_ERODE_MAX_SLOPE=0.5
mx.exe --editor --erode 0.8

where do I put this? iam noob :s
jlv
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Re: New erode test

Post by jlv »

Those were just for this test. The new settings go in the tileinfo file.
Josh Vanderhoof
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Dank_Vapours
Posts: 65
Joined: Sat Nov 13, 2010 11:40 am

Re: New erode test

Post by Dank_Vapours »

Just wanted to say wow... I did 20+ laps on Smithtown, and it was unrecognisable. It became a technical track to ride, i'd whooped out the jump faces so bad i couldn't do the triple every lap. I could wheelie tap all the way down the straights. Corners had usable insides and outsides, really nice braking bumps. Had to beat the crap out of my poor 125 just to get under a 1:15, on a track that's normally a 1:02. Amazing JLV, propper awesome. Really look forward to any online implementation, and in the meantime, it'll be sweet for the track makers :)
Image

"the only disadvantage on a two stroke would be between the seat and handlebars. the rider...

that usually is the case."
maxxrauh98
Posts: 75
Joined: Tue Oct 16, 2012 8:21 pm
Team: privateer
Location: nor cal

Re: New erode test

Post by maxxrauh98 »

can someone please tell me how to do this or atleast give me a link to a tutorial? it would be much appriceated!
goudbeekie
Crushed Dissenter
Posts: 1560
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Team: TattlerMX Honda
Location: Netherlands

Re: New erode test

Post by goudbeekie »

jlv wrote:Those were just for this test. The new settings go in the tileinfo file.
When u release the new tileinfo
DJ99X
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Location: Land Down Under

Re: New erode test

Post by DJ99X »

It's already available....
goudbeekie
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Re: New erode test

Post by goudbeekie »

DJ99X wrote:It's already available....
Oh, sorry man, i don't downlaod most of the time that things haha, can u give me a link, please? :D
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: New erode test

Post by pulse »

any one got good erode for mud?
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DJ99X
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Location: Land Down Under

Re: New erode test

Post by DJ99X »

I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
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