New erode test

All about making tracks for MX Simulator
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pulse
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Re: New erode test

Post by pulse »

thanks. Ill give it a try
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goudbeekie
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Re: New erode test

Post by goudbeekie »

Dj, maybe a stupid question, but where i can find the updated tileinfo?
jlv
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Re: New erode test

Post by jlv »

DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.
goudbeekie wrote:Dj, maybe a stupid question, but where i can find the updated tileinfo?
Each track has its own tileinfo file. More info here.
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DJ99X
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Re: New erode test

Post by DJ99X »

jlv wrote:
DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.
That's the point. It won't fill in ruts that get drawn in a straight line.
goudbeekie
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Re: New erode test

Post by goudbeekie »

jlv wrote:
DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.
goudbeekie wrote:Dj, maybe a stupid question, but where i can find the updated tileinfo?
Each track has its own tileinfo file. More info here.
that was a really stupid question from me hhaha, i thought it was in mx simulator folder, but how can i set erode on a track?
Tactical B4ndit
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Re: New erode test

Post by Tactical B4ndit »

does this still work?
Pumaxcs
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Re: New erode test

Post by Pumaxcs »

Yeah, called the latest snapshot now. Might want to grab the 1.8 update aswell? Whatever number we are at now atleast.
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