Export Script for Blender 2.6
Re: Export Script for Blender 2.6
i ran itwith phyton 3.2 it works now
Re: Export Script for Blender 2.6
I had to update this to fix a bug with the normals when "Convert to Y-up" is checked. (It was rotating the vertices but not the normals.)
http://mxsimulator.com/scripts/jm_export_263.py
http://mxsimulator.com/scripts/jm_export_263.py
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?
Re: Export Script for Blender 2.6
Man im glad i took a class on how to use blender... may have been boring but it was worth it. and thanks jlv your the best game owner ever you never stop improving the game (i hope you made the game or elce i proboly sound really stupid)
Re: Export Script for Blender 2.6
if anyone knows how please share it with me? id really love to know how to do this....onefotyfo wrote:how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?
Re: Export Script for Blender 2.6
There are instructions in the first post. If you can't make it through that it's probably a lost cause trying to model in Blender.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
ive already got the stuff i wanna add. and everyone's gotta start somewhere....thanks anyways
Re: Export Script for Blender 2.6
btw i've already downloaded the script and all i need to know id what to look for after clicking the file export, .jm isn't a choice, im on 2.63
Re: Export Script for Blender 2.6
If will say "MX Simulator Model (.jm)" if it's installed correctly.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
ok, now i know that i installed it incorrectly ill go at it again. thanks for the info
Re: Export Script for Blender 2.6
Thanks JLV!
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Re: Export Script for Blender 2.6
i am exporting my model into game and i lined it up with DJ's yzf .
this is what i get
this is what i get
Re: Export Script for Blender 2.6
Gotta split the parts up, give them new origins
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- Posts: 3777
- Joined: Mon Jan 23, 2012 3:17 am
- Team: Prime Design GFX
- Location: Australia
- Contact:
Re: Export Script for Blender 2.6
Select a polygon, hit Ctrl+L and it will select all linked faces, then break it apart.