Washougal Ground Shaders
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Washougal Ground Shaders
I didn't put maximum effort into this; some of the corners look a bit messy. I'd rather put more focus on upcoming tracks.
Just extract this .7z archive, and put the folder into your personal folder. If it says there is already a folder there, just merge it / replace all files.
Enjoy!
http://www.mediafire.com/?11ljrg2oby5187x
Just extract this .7z archive, and put the folder into your personal folder. If it says there is already a folder there, just merge it / replace all files.
Enjoy!
http://www.mediafire.com/?11ljrg2oby5187x
Re: Washougal Ground Shaders
MAKE FORT WINTON WITH NORMS
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Re: Washougal Ground Shaders
Shiiiit, why didn't I think of that?
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Re: Washougal Ground Shaders
I sense some SARCASM.DJ99X wrote:Shiiiit, why didn't I think of that?
Re: Washougal Ground Shaders
The textures already look like they have norms, same with Spring Creek 2008.DJ99X wrote:Shiiiit, why didn't I think of that?
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
Re: Washougal Ground Shaders
Nah, I deadset forgot about that track. Working on them nowTrevor wrote:I sense some SARCASM.DJ99X wrote:Shiiiit, why didn't I think of that?
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Re: Washougal Ground Shaders
wooo..
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Re: Washougal Ground Shaders
Woooouh ! Thank DJ, your tracks are more awesome with shader !
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Re: Washougal Ground Shaders
the track textures looks like reflex textures imo, but this is truly awesome!
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Re: Washougal Ground Shaders
Kamloops wrote:Woooouh ! Thank DJ, your tracks are more awesome with shader !
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Re: Washougal Ground Shaders
Should i replace something or? I just put this file in my mxs folder(with fort winton already installed) but it doesen't work