Attacker: UberMoto SX Test Facility

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attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Attacker: UberMoto SX Test Facility

Post by attacker5 »

Hello all,
This is the UberMoto SX Test Facility, its a short, +- 40 second lap time SX track. The track was mainly an experiment for myself, but I think it turned out quite nice, a little short, but fun none the less, and hopefully the practice track to increase the point count for team UberMoto!
Enjoy!

Credits:
James Andrew - Help and Motivation, fences and some decals.
Mitchell Brock (Pulse) - Shrubs.

Image

http://www.mediafire.com/?6e5ebyjb5vmhluf
Flo#114
Posts: 759
Joined: Mon Aug 22, 2011 7:01 pm
Team: FCrew/Twöla
Location: France, Strasbourg

Re: Attacker: UberMoto SX Test Facility

Post by Flo#114 »

Awesomeeeeeeeee good job la flama rouge!
Image
mxs4crf
Posts: 1564
Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris

Re: Attacker: UberMoto SX Test Facility

Post by mxs4crf »

Flo#114 wrote:Awesomeeeeeeeee good job la flama rouge!
Image
Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: Attacker: UberMoto SX Test Facility

Post by Motofinne #375 »

Wow, first the spazztic track and now this. Thanks attacker!
Gremo13
Posts: 20
Joined: Fri Dec 21, 2012 1:21 am
Team: Privateer
Location: PR

Re: Attacker: UberMoto SX Test Facility

Post by Gremo13 »

:shock: awesome realistic fun track man thanks attaker
goudbeekie
Crushed Dissenter
Posts: 1560
Joined: Mon Dec 26, 2011 11:16 am
Team: TattlerMX Honda
Location: Netherlands

Re: Attacker: UberMoto SX Test Facility

Post by goudbeekie »

mxs4crf wrote:
Flo#114 wrote:Awesomeeeeeeeee good job la flama rouge!
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Attacker: UberMoto SX Test Facility

Post by Pamlex86 »

What I am doing wrong?

Image

:(
Pamlex86
Posts: 158
Joined: Sat Dec 15, 2012 7:00 am
Team: API Motorsports

Re: Attacker: UberMoto SX Test Facility

Post by Pamlex86 »

Im running high quality settings
Look at the tracks graphics (incase someone did not understand)
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Attacker: UberMoto SX Test Facility

Post by attacker5 »

Turn shaders on.
KTM880
Posts: 1056
Joined: Sun Aug 28, 2011 10:09 am
Location: QLD, Straya
Contact:

Re: Attacker: UberMoto SX Test Facility

Post by KTM880 »

Kinda wish I woulda known about this one but looks sick nonetheless.
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Attacker: UberMoto SX Test Facility

Post by checkerz »

My hatred for 1:1 tracks continues... but this one is better than most. It certainty looks great!

Beyond being 1:1, the rhythms were a bit "forced". As in, if I got out of the intended line, there wasn't a place for me to land or was a jump that you couldn't even double cleanly off.

I liked the jump shapes and definitely the detail in the terrain and decals was second to none. Even the puddles looked great.

Only visual feedback I have is the trees being two drastically different colors looked odd along with them sharing hte same height.

Still, good stuff for sure.I will play this more and it'll be a screenshot favorite for the photogs for sure.
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Attacker: UberMoto SX Test Facility

Post by attacker5 »

Thank you Chris, I agree with everything you pointed out.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Attacker: UberMoto SX Test Facility

Post by barrington314 »

Track looks really good attacker. Im just not a fan of 1:1. still had some fun though. Again, textures and the environment look great. Do some more!
MXTYSEN21
Posts: 880
Joined: Tue Dec 07, 2010 6:50 am
Team: Volcom Racing
Location: UT, United States

Re: Attacker: UberMoto SX Test Facility

Post by MXTYSEN21 »

Looks legit man, nice track.
Image
you are a G jlv
hondaman
Posts: 159
Joined: Fri Jul 23, 2010 9:15 pm
Team: Privateer
Location: North Carolina, USA
Contact:

Re: Attacker: UberMoto SX Test Facility

Post by hondaman »

attacker5 wrote:Turn shaders on.
Noob question but I have my shaders turned on and it still looks like this. Wth? :roll: :roll:
Fransoo773 wrote: why can't my turtle fly
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