Local Cold Raceway - Release
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Local Cold Raceway - Release
Hey guys, it is winter time, and its cold in the Netherlands! So i have nothing to do except learning for my exams.
My best time is 2.01.4, i think its possible under the 2 minutes, try to beat the time trail.
Enough talk, have fun!
Thanks to
- Haqqvist for his track objects
- Rewind for my problems
- Everyone i forgot
Link: http://www.mediafire.com/?9nxtalgl58w7s1w
ps: everything is jump-able, even on a 250.
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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- Posts: 350
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Re: Local Cold Raceway - Release
Yah so about being jumpable.... Haha... Most things are jumpable on a 50 and for the corners it seems like you and some buddies rode the track with erode on a bit to much. Other than that really fun track. Traction is almost perfect and the fun factor is defiantly there.
Will Johns | Privateer
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- Team: Tagger Designs
- Location: Southern CA
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Re: Local Cold Raceway - Release
Pretty fun layout, only thing I don't like is the turns. Wish the ruts would hold you in them better, and there was some more shading in them and the bumps going into them. Great job though!
@taggerdesigns #ScreamingCreative
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- Posts: 2315
- Joined: Wed Oct 07, 2009 12:48 pm
- Location: Netherlands
Re: Local Cold Raceway - Release
Thanks guys, i tested it with erode, maybe its to much. Im gonna work on that for my next track
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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- Posts: 350
- Joined: Sun Sep 18, 2011 7:04 pm
Re: Local Cold Raceway - Release
Yah man, don't get me wrong it was a great track the erode was just to high.Tom cortvriendt wrote:Thanks guys, i tested it with erode, maybe its to much. Im gonna work on that for my next track
Will Johns | Privateer