i know some of you will get disappointed, but i decided to give out the 3d model of my yamaha. My computer can't handle the polygons, so i simple can work inside blender.This is also why the model is'nt uvmapped, but the model is almost done.
I hope someone will finish it which i dont think ,but now the model is out of my mind.
Feels strange that your pc is the reason for quitting this since this is only a low poly model. Baking normal maps would be really impossible then.
Pretty much unnecessary geometry there and not the best poly flow on some parts but still very good base for someone who wants to continue and uses probably edgesplit for getting a good look.
This is a general problem because everybody wants to make something own, including me since my main thing is to learn, not to get done all the necessary bikes for the game. But hopefully someone finds motivation to make something for this.
wow thanks for sharing this, im still trying to teach myself to become a decent modeler and i love to see how different people have different styles of modeling. ill try to finish this but by no means will i release it and embarrass you by the outcome when i accidently ruin it. thanks, this kind of thing is really helpful for people like me
Jre wrote:Feels strange that your pc is the reason for quitting this since this is only a low poly model. Baking normal maps would be really impossible then.
Pretty much unnecessary geometry there and not the best poly flow on some parts but still very good base for someone who wants to continue and uses probably edgesplit for getting a good look.
This is a general problem because everybody wants to make something own, including me since my main thing is to learn, not to get done all the necessary bikes for the game. But hopefully someone finds motivation to make something for this.
It's actually wierd that my computer can't run it. There is no problem when im in object mode, but when im going to edit mode, it lags like hell. On my old computer it worked, without any problems.
I decided to split to bike up in smaller meshes, so i could work without lag.
I have modelled the exhuast, fixed alot on the engine, and uvmapped almost the whole damn bike. There is still alot to fix on the uv, but it makes everything easier, when the bike is uvmapped.