2012 muddy creek
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2012 muddy creek
http://www.mediafire.com/?yb2ts4djb08jfmz
I dont have the time to finish this,
if some one want to finish it AWESOME!
if not then eh...
could be a good base for the pro version if its not changed by much.
I dont have the time to finish this,
if some one want to finish it AWESOME!
if not then eh...
could be a good base for the pro version if its not changed by much.
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Re: 2012 muddy creek
I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
TwistedMotor dropout | POGO MX recruit hopeful | RF D Class pro | holding it tapped 1st gear
Re: 2012 muddy creek
ahhhhhh yeah, just raced here to weeks ago
Re: 2012 muddy creek
Turn your graphics to shaders copy instead of shaders direct...bossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
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Re: 2012 muddy creek
I have the same problem. Even after turning the shaders onto copy. It runs fine on parts of the track but in others I get 10 fps.
Re: 2012 muddy creek
It's probably the 3d trees. If you go into editor and remove them that should get rid ofthe lag.
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Re: 2012 muddy creek
already loved the beta, but this is just sick! great job dude, hope someone can finish it nicely
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Re: 2012 muddy creek
Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computersbossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
@taggerdesigns #ScreamingCreative
Re: 2012 muddy creek
dang must be one good computer there is like 10 stateues on this track and nothing else and your getting terrible fps dang what do you do come nationals or sxBGnastyy905 wrote:Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computersbossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
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Re: 2012 muddy creek
Well let's see, this is my first year doing the Amateur SX series, and during those races I run my graphics on 30-2 32x32, and my models at 7 and 6 just to give you an idea of how low I run my settings. And yes I use hardware/copy, no reflections, roost, or lens flare. I guess that's pretty much it hahaha.MX181 wrote:dang must be one good computer there is like 10 stateues on this track and nothing else and your getting terrible fps dang what do you do come nationals or sxBGnastyy905 wrote:Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computersbossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
@taggerdesigns #ScreamingCreative
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Re: 2012 muddy creek
Great track, something is up with the trees though. I was getting about 8fps too. I deleted them, now get 30+fps. Something is definitely weird with those.
I can run all the SX races, and National Races just fine on these same settings. Something is weird.
Great track though, love the "rhythm section"!
I can run all the SX races, and National Races just fine on these same settings. Something is weird.
Great track though, love the "rhythm section"!
Re: 2012 muddy creek
your track is sick! but what software you used for the relief reel?
Re: 2012 muddy creek
relief reel? and yea thoose trees even lagged me up a tad bit, I was just testing models on how they looked, just delete them. and Im still learning on how to improve my fps on tracks, its hard to tell cause I run max graphics and still get 125 fps