2012 muddy creek

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pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

2012 muddy creek

Post by pulse »

http://www.mediafire.com/?yb2ts4djb08jfmz

I dont have the time to finish this,
if some one want to finish it AWESOME!

if not then eh...

could be a good base for the pro version if its not changed by much.

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MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: 2012 muddy creek

Post by MX181 »

love this track.
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

Today must be a dream, muddy creek, and one defcon! FUZUCK YES.
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bossman241
Posts: 171
Joined: Wed Dec 07, 2011 6:29 pm
Team: POGO AH GO GO
Location: Florida USA

Re: 2012 muddy creek

Post by bossman241 »

I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
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TwistedMotor dropout | POGO MX recruit hopeful | RF D Class pro | holding it tapped 1st gear
aaronr5
Posts: 596
Joined: Wed Dec 29, 2010 8:03 am
Team: DAM
Location: North Carolina

Re: 2012 muddy creek

Post by aaronr5 »

ahhhhhh yeah, just raced here to weeks ago :lol:
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: 2012 muddy creek

Post by Motoboss »

bossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
Turn your graphics to shaders copy instead of shaders direct...
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Halvorson
Posts: 477
Joined: Tue Oct 16, 2012 11:58 pm
Location: Montana

Re: 2012 muddy creek

Post by Halvorson »

I have the same problem. Even after turning the shaders onto copy. It runs fine on parts of the track but in others I get 10 fps.
McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: 2012 muddy creek

Post by McLovin »

It's probably the 3d trees. If you go into editor and remove them that should get rid ofthe lag.
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Andy_Hack
Posts: 2443
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: 2012 muddy creek

Post by Andy_Hack »

already loved the beta, but this is just sick! great job dude, hope someone can finish it nicely ;)
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:

Re: 2012 muddy creek

Post by BGnastyy905 »

bossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computers :cry:
@taggerdesigns #ScreamingCreative
MX181
Posts: 809
Joined: Tue Dec 25, 2012 12:45 am
Location: STRAYA

Re: 2012 muddy creek

Post by MX181 »

BGnastyy905 wrote:
bossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computers :cry:
dang must be one good computer there is like 10 stateues on this track and nothing else and your getting terrible fps dang what do you do come nationals or sx
BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:

Re: 2012 muddy creek

Post by BGnastyy905 »

MX181 wrote:
BGnastyy905 wrote:
bossman241 wrote:I dont know what it is with your tracks but i can never get any of them to run over ten frames, and there sick tracks so i get pissed haha
Agreed, I always love to moto your tracks pulse but I get 8 FPS on this track. I know I can go in and delete trees but not all of us have good ass computers :cry:
dang must be one good computer there is like 10 stateues on this track and nothing else and your getting terrible fps dang what do you do come nationals or sx
Well let's see, this is my first year doing the Amateur SX series, and during those races I run my graphics on 30-2 32x32, and my models at 7 and 6 just to give you an idea of how low I run my settings. And yes I use hardware/copy, no reflections, roost, or lens flare. I guess that's pretty much it hahaha.
@taggerdesigns #ScreamingCreative
Hondarider77f
Crushed Dissenter
Posts: 177
Joined: Sat Mar 03, 2012 10:25 pm
Team: TwistMoto

Re: 2012 muddy creek

Post by Hondarider77f »

Great track, something is up with the trees though. I was getting about 8fps too. I deleted them, now get 30+fps. Something is definitely weird with those.

I can run all the SX races, and National Races just fine on these same settings. Something is weird.

Great track though, love the "rhythm section"!
LEKURDEE
Posts: 24
Joined: Wed Sep 12, 2012 1:03 pm

Re: 2012 muddy creek

Post by LEKURDEE »

your track is sick! :D but what software you used for the relief reel?
pulse
Posts: 2053
Joined: Tue Aug 02, 2011 7:06 am

Re: 2012 muddy creek

Post by pulse »

relief reel? and yea thoose trees even lagged me up a tad bit, I was just testing models on how they looked, just delete them. and Im still learning on how to improve my fps on tracks, its hard to tell cause I run max graphics and still get 125 fps
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