Shaders direct vs Shaders copy

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Three6Two4Life
Posts: 48
Joined: Tue Jul 20, 2010 2:20 pm
Team: TwistMoto

Shaders direct vs Shaders copy

Post by Three6Two4Life »

so i think shaders looks the best? am i right? but what is the difference in direct and copy? if i run direct, my offset is like 10,000. if i run copy, it runs fine
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MX PRODIGY 17
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Location: New Jersey

Re: Shaders direct vs Shaders copy

Post by MX PRODIGY 17 »

So run copy... :D

honestly don't know the difference, JLV explained it though in some random thread. Try searching on google or something might find it. (I am on my phone)
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jlv
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Re: Shaders direct vs Shaders copy

Post by jlv »

Direct renders directly into the texture. Copy renders into the framebuffer then copies to the texture. Copy also limits the ground tex res to 256x256, which is the reason most people think it's faster. (Also proving that most people can't see the difference between 1024x1024 vs 256x256.)
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