well some of the community got to gether and this is what we got.
some of them where fake's go figure lol
this is a beta, please guys feel free to give your opinions, track has no norms atm,
HAVE TO HAVE THIS
http://forum.mxsimulator.com/viewtopic.php?f=4&t=17786
http://forum.mxsimulator.com/viewtopic.php?f=2&t=23047
DL:
http://www.mediafire.com/?t4op0j0lloe4oq2
MotoPark Custom Nat
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: MotoPark Custom Nat
THAT IS SICK MITCH! Thanks for doing those aweosme tracks!
jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
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Re: MotoPark Custom Nat
It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track.
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Re: MotoPark Custom Nat
Pffft, I don't need to ride it, lol.. It is a fun track, fun to watch you make it too.
Re: MotoPark Custom Nat
Totally agree,I'm havin' an absolute blast with this track n like mxrewind665 said about the skybox,maybe a little more contrast/colour in the textures.The track already looks great and plays really nicely......big thanks to all the guys involvedmxrewind665 wrote:It flows really well. It is a change in style for sure. I feel like it rides like the older style tracks like Mission valley, green valley, fort winston ect. I perfer those style tracks. I couldnt stip ripping it up. Keep at what your doing wioth this and it can have HUGE potential. Wit the rite skybox, nice onjects (cactice, or somthing nice) and its a top track.
Re: MotoPark Custom Nat
Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
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Re: MotoPark Custom Nat
Really nice track, fun and nice for training! Like old track and make it again!
Re: MotoPark Custom Nat
I havent touched the objects yet lolrafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
Re: MotoPark Custom Nat
I havent touched the objects yet lolrafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .
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Re: MotoPark Custom Nat
pulse wrote: I havent touched the objects yet lol
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: MotoPark Custom Nat
Well, I see objects in the pictures hahapulse wrote:I havent touched the objects yet lolrafagas wrote:Not sure if you know this but here's a tip:
If you want to have the yellow stakes vertical, set the rotation to -12.566370 (-4*Pi) and then, you can rotate them in game so that they point to the sky .