Thor Sentinel *Resource*

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Boblob801
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Re: Thor Sentinel *Resource*

Post by Boblob801 »

Its the wrong .Jm, use the ones that come with it.
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Japa
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Re: Thor Sentinel *Resource*

Post by Japa »

I must be naming it wrong or something i got the right brace .JM's and the sentinel only one aswell and still showing up wrong
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Tom cortvriendt
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Re: Thor Sentinel *Resource*

Post by Tom cortvriendt »

Bob, not to be rude or something, but wouldn't it be cool to have that plastic back where bagget is riding with? I can't really name it


You can see it pretty good at 1.30 and 3.18 what i mean,
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Lo2Rider
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Re: Thor Sentinel *Resource*

Post by Lo2Rider »

Tom cortvriendt wrote:Bob, not to be rude or something, but wouldn't it be cool to have that plastic back where bagget is riding with? I can't really name it
This! =)))

Anyway. Skins are so great!
Moon427
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Re: Thor Sentinel *Resource*

Post by Moon427 »

Tom cortvriendt wrote:Bob, not to be rude or something, but wouldn't it be cool to have that plastic back where bagget is riding with? I can't really name it


You can see it pretty good at 1.30 and 3.18 what i mean,
I see what your saying, that's what I use irl. It would be easy to make but would call for another .jm to be made just for that.

Also, is it possible to get the leatt pro not visible in first person?
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Boblob801
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Re: Thor Sentinel *Resource*

Post by Boblob801 »

Yeap there's a Jm all by itself that should say "-fp-NameMe.jm" its the first person jm.
As for the idea about not having the back, it is possible but doesn't look that good due to mxs alpha's.
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Lo2Rider
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Re: Thor Sentinel *Resource*

Post by Lo2Rider »

Boblob801 wrote:Yeap there's a Jm all by itself that should say "-fp-NameMe.jm" its the first person jm.
As for the idea about not having the back, it is possible but doesn't look that good due to mxs alpha's.
I'm curious, what does alpha means?

Found this. If i remember well it´s Piista work (i don't think it is released, no need to ask) :

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Boblob801
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Re: Thor Sentinel *Resource*

Post by Boblob801 »

It makes things semi transparent, the only problem is that in Mxs its either there or its not. There doesn't seem to be an in-between.
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m121c
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Re: Thor Sentinel *Resource*

Post by m121c »

If I remember right anything under 50% transparency (I think?) goes full transparency.
Boblob801
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Re: Thor Sentinel *Resource*

Post by Boblob801 »

Pretty much and anything over seems to be solid if not extremely close to solid. The only thing that stops it looking transparent is the materials reflection, which doesn't work on tracks with bad lighting.
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Japa
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Re: Thor Sentinel *Resource*

Post by Japa »

Terribly sorry for my incompetence but what do i name the fp-Name Me.jm once again sorry for being an idiot.
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Boblob801 wrote:
rmitch524 wrote:She's being modest. 20 is what she really wants
To bad she only gets 3 and a half................
MY STATS
Boblob801
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Re: Thor Sentinel *Resource*

Post by Boblob801 »

Change the "name me" part to match the last part of the .jm you are using.
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p2sta
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Re: Thor Sentinel *Resource*

Post by p2sta »

it is possible to edit transparency in mxs, but it works only on certain values...i believe the limit is 72% opacity. If you get under that it is complete transparent, but between 72-100% the changes are visible...not really sure why it is limited this way
....didn't try it on non reflective object tho, maybe the reflections are limiting, not sure

72% / 92% on this pic
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sapelgas431
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Re: Thor Sentinel *Resource*

Post by sapelgas431 »

It looks really good. Great job !
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Mutiney
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Re: Thor Sentinel *Resource*

Post by Mutiney »

Its not working for me what do you name it to make sure im getting it right.
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