Weyerhaeuser Mx

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blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Weyerhaeuser Mx

Post by blaster70 »

Well, here's my second track and replica. A little bit of background: Sadly, Weyerhaeuser became a private track after '08 when a guy got paralyzed over the triple in '07 or so. Since then, the triple was taken out and grass has grown until it has became more of a grassy mess than a track (according to bing images at least).

enjoy,
preview: https://www.dropbox.com/s/g42mrnegpdwlm ... hot119.png
dl link: https://www.dropbox.com/s/cv5syowiwub1g ... aeuser.zip

shows up ingame as: Bar to Bar Raceway

Credits:
camper/vans/decals/others-motoboss
whoever made the billboards
cargo-DJD
decals-DK662, Sweendoggy, Mansson#475, Suzuki5
shrub-dj
bleachers-SMR 510RR
haggvist for his benkoda trackfiles and gp bales
jlv for the game
and whoever I forgot
Ohagan75
Posts: 3777
Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
Contact:

Re: Weyerhaeuser Mx

Post by Ohagan75 »

pretty sick track. i feel it would benefit from a different tileinfo with some more traction. overall it's good. good job
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Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: Weyerhaeuser Mx

Post by Motofinne #375 »

Like Ohagan said, i'd like some more traction. Overall good track!
blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Re: Weyerhaeuser Mx

Post by blaster70 »

Thanks guys! Yea i was struggling to find traction that felt like a clay/sand mixture, but I settled on this.
Ohagan75 wrote:i feel it would benefit from a different tileinfo with some more traction.

I might just release a new tileinfo file because it's not true to the track...
mxrider#15
Posts: 23
Joined: Sat Nov 24, 2012 10:47 pm
Team: privateer

Re: Weyerhaeuser Mx

Post by mxrider#15 »

very nice my friend I give you props I like the track I always hated it when tracks are forgotton about and left to grass over was this a local track for you
blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Re: Weyerhaeuser Mx

Post by blaster70 »

Nah, it's a little over an hour away but it was part of series I used to do until the series itself was discontinued recently. Thats why i'm making these tracks so I can atleast ride them ingame.
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: Weyerhaeuser Mx

Post by Phathry25 »

Summit Lake next!?
mxrider#15
Posts: 23
Joined: Sat Nov 24, 2012 10:47 pm
Team: privateer

Re: Weyerhaeuser Mx

Post by mxrider#15 »

is there anymore tracks your gonna be making
ant40c
Posts: 641
Joined: Mon Oct 22, 2012 4:27 pm
Location: FL

Re: Weyerhaeuser Mx

Post by ant40c »

I hit almost everything on a 50!!! Very fun!
blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Re: Weyerhaeuser Mx

Post by blaster70 »

Phathry25 wrote:Summit Lake next!?
yea Summit Lake is next. :D I couldn't decide between making Weyerhaeuser or Summit Lake first because they're both really fun. I also plan on making Osseo, Wheeler, and maybe the Ashland county fair race from last year.
blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Re: Weyerhaeuser Mx

Post by blaster70 »

New Tileinfo Download

Replace the original tileinfo file with this one.
Ohagan75
Posts: 3777
Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
Contact:

Re: Weyerhaeuser Mx

Post by Ohagan75 »

blaster70 wrote:New Tileinfo Download

Replace the original tileinfo file with this one.
says can't find the file
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Donate if you like My Creations
blaster70
Posts: 89
Joined: Mon Apr 09, 2012 7:35 pm
Team: Privateer
Location: Wisconsin

Re: Weyerhaeuser Mx

Post by blaster70 »

waynesim
Posts: 519
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: Weyerhaeuser Mx

Post by waynesim »

Really nice track mate,gotta keep the throttle down though ;) Thanx for your effort
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