Las Vegas 2008 Supercross

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gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Las Vegas 2008 Supercross

Post by gordy »

Heres a track that ive been making for the past week or so, i used the new texture system on it, so its pretty damn slick looking :wink:
so yeah, try it out...
also thanks to dj for making the banner model for the finish line and monster alley, and sticking with me through the constant betas and pestering
vegasnewtextures.jpg
(471.89 KiB) Downloaded 3614 times
Attachments
Vegas2008.7z
download it!!!
(3.93 MiB) Downloaded 4369 times
Image
instupitious.
moorin
Posts: 671
Joined: Wed Mar 19, 2008 8:52 am

Re: Las Vegas 2008 Supercross

Post by moorin »

awesome track thanks
YAMAHA privateers moorin,
if you aint rubbin you aint dubbin!
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Las Vegas 2008 Supercross

Post by mace-x »

sweeeeeeeet
one of the nicer best looking tracks
great work
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
HolstadMX
Posts: 198
Joined: Wed Jan 23, 2008 3:59 am
Team: Privateer

Re: Las Vegas 2008 Supercross

Post by HolstadMX »

holy @#$%!
Image
enzopersson
Posts: 1598
Joined: Thu Jan 31, 2008 8:38 pm
Team: Privateer

Re: Las Vegas 2008 Supercross

Post by enzopersson »

you just made me buy the full game :lol:
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Netdemon01
Posts: 505
Joined: Thu Jan 10, 2008 2:02 am
Team: Privateer

Re: Las Vegas 2008 Supercross

Post by Netdemon01 »

A few jumps I keep nosediving on, but I might have to mess around with the suspension settings for that. Other than that, this track is a perfect replica and flows nicely if you can hit all the rhythm sections correctly.
rewrew421
Posts: 1421
Joined: Thu Dec 13, 2007 12:41 am
Team: Privateer
Location: West Kentucky, USA

Re: Las Vegas 2008 Supercross

Post by rewrew421 »

Why do i always think everything is easy?

lol this track is awesome, but if im not carefull i over jump everything.
D.Eckels #421 "The O-G"
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Las Vegas 2008 Supercross

Post by ddmx »

yeah, its easy to overjump stuff...but i think that is because maybe the 125's and 250f's are allowed too much power in this game? imo. the first triple a always nosedive. :?
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Las Vegas 2008 Supercross

Post by DJ99X »

Ha, told you your jumps had a nosedive problem gordy
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Las Vegas 2008 Supercross

Post by ShackAttack12 »

Its a pretty good track and there sure is a lot of eye candy.

I think it can be better though. If you dont time the jumps PERFECTLY you are screwed, and a track shouldn't be like that.
There has to be a small room for error. For example, on that section before the stadium exit, the first double.... if you
dont time that kicker perfect, you might as well roll the triple after it because you arent going to make it. Things like that
take away from the fun factor of the track.

Another gripe i have is that you made pretty much all of the jumps too large. If you are going to make a replica, i think
it is important to replicate the size of the jumps, not just the layout.

Also, the section that leads into the stadium exit you made wrong. It wasnt like a double -> triple -> etc..... the whole thing
was more like a rythem section with jumps of all equal size (except for the middle of it). If you made the track that way,
i think it would have been a bit better.

Just trying to give you honest opinion. Dont take it wrong 8)
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas

Re: Las Vegas 2008 Supercross

Post by Wilson »

I agree with you, i spent 1 lap on this track then got pissed, lol
motox161
Posts: 520
Joined: Fri Jan 25, 2008 3:06 am
Location: Arizona

Re: Las Vegas 2008 Supercross

Post by motox161 »

i got a 1:37 so far ... its really hard to stay up haha.
Gourley #13
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Las Vegas 2008 Supercross

Post by ddmx »

i didn't want to say anything but yeah. seems really tight and hard to control the bike.
HolstadMX
Posts: 198
Joined: Wed Jan 23, 2008 3:59 am
Team: Privateer

Re: Las Vegas 2008 Supercross

Post by HolstadMX »

i like it but you guys have to stop making those crapy blake skys. that basicly kills it
Image
jlv
Site Admin
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Re: Las Vegas 2008 Supercross

Post by jlv »

One technical problem. The track folder is Vegas2008, but the track objects and textures use vegas2008 (lowercase "v"). That works in windows but not on linux. It won't work if you pack it in a .saf either.

I recommend avoiding the use of capital letters and spaces in filenames. It will save a lot of confusion on different OS's.
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