2013 Motosport World Grand Prix Rd 12: Bastogne
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
2013 Motosport World Grand Prix Rd 12: Bastogne
This is the track that will be used for round 12 of the 2013 Motosport World Grand Prix series.
Links:
High-res with terrain shaders: http://www.mediafire.com/download/21vw8 ... shaders.7z
Normal-res with terrain shaders: http://www.mediafire.com/download/ge8ge ... shaders.7z
Normal-res without terrain shaders: http://www.mediafire.com/download/6wt29 ... shaders.7z
Low-res without terrain shaders: http://www.mediafire.com/download/kyi4b ... haders..7z
Instructions:
- Download the versions you want and extract in your personal folder.
- If you've downloaded and extracted several versions just add a .bak extension to the filenames of the versions that you don't want to use.
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Trevor wrote:
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
One of the better GP's of this year. I wish the ruts were just a little bit bigger so I could really hook up in them. Besides the bigger the better right?
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Very fun! Thanks!
-
- Posts: 676
- Joined: Wed Mar 21, 2012 3:14 am
- Team: Tagger Designs
- Location: Southern CA
- Contact:
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Thank you for always making several versions of the tracks you release. It really helps those with cheaper PC's/lap tops. Much appreciated!
@taggerdesigns #ScreamingCreative
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Thank you for all the hard work you put into making these tracks!
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Thank you,nice track as always. Once more I can start crashing and flipping out
In game: S. Soone [EST] #808
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
again awesome track guys! Love the braking bumps and the ground texturing is great too.
One thing i noticed on your tracks and though it would be good to change, its the enviro map for reflections, mostly you use cloudy/grayish skybox, but the reflections are way too blue and for me it kinda ruins making screenshots on other than that so awesome tracks. If you desaturate the map and make it bit brighter, it will be a much better IMO
anyway huge thanks guys, you are doing awesome job and without your tracks i wouldn't really play mxs much lately!
One thing i noticed on your tracks and though it would be good to change, its the enviro map for reflections, mostly you use cloudy/grayish skybox, but the reflections are way too blue and for me it kinda ruins making screenshots on other than that so awesome tracks. If you desaturate the map and make it bit brighter, it will be a much better IMO
anyway huge thanks guys, you are doing awesome job and without your tracks i wouldn't really play mxs much lately!
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
i must admit it too!! now that we are getting use to your tracks it s not the same playing on others (even if they are also great like unadilla, redbud...), i really love the feeling that you get out of these tracks!! thanks again for all this work and all these tracks that are imo "all" awesome and realistic!!
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
thanks a lot once again,great job!
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
This sentence say it all.p2sta wrote: anyway huge thanks guys, you are doing awesome job and without your tracks i wouldn't really play mxs much lately!
Thanks .
Re: 2013 Motosport World Grand Prix Rd 12: Bastogne
Loving this track again so much, and i'll be going there on sunday for the real GP.
Awesome to have it few days before in the game
Keep up the work!
Awesome to have it few days before in the game
Keep up the work!
-
- Posts: 1824
- Joined: Tue Jun 05, 2012 9:59 pm
- Team: Privateer
- Location: UK