Description This is a short, outdoor track that I made for the Mx Simulator BSD Customs/Gopro team. Race Karlin was the one who pushed me and pushed me to make his dream Mx simulator track... (short and fast) like his sex life It came out sick so just stop reading this non sense BS and try it
Credits VMY_Sky - Decals, Skybox, Billboards (Dry Ridge Mx)
Tony El Tigre- Shadows
Chris Terrill- Helping with shaders
Dion Huybers- trying to help out but failed a lot
Race Karlin- Beta Tested non stop Ash Sowman- Sick Video
Track is sooooo dope. Really glad with the way this came out! It has great flow and I just cant stop playing since I downloaded it. Thanks alot man. And the terrain shaders with the decals on this track as sooo GOOD.
You asked me to comment on your track that it was super sick or something. That I won't do, but since you took the time to put a complete track together, I will give you an honest review.
The track is okay. Seems you have most of the skills needed to make something sweet. Your jump lips are pretty nice and clean to get whips and scrubs on. The rough sand was pretty cool, though I felt the corners could have been a bit more natural. Scale seemed a bit large. Try to stay away from the edges of the terrain also so you can hide them with terrain/objects. The sky cube blends horribly at the bottom so terrain to hide the edges is extremely important on this one. Decals were okay. Overkill on the rollers. It felt like every other obstacle was rollers. It's okay to have straights in a track, and also it's important to not overuse and obstacle for fun factor.
checkerz wrote:You asked me to comment on your track that it was super sick or something. That I won't do, but since you took the time to put a complete track together, I will give you an honest review.
The track is okay. Seems you have most of the skills needed to make something sweet. Your jump lips are pretty nice and clean to get whips and scrubs on. The rough sand was pretty cool, though I felt the corners could have been a bit more natural. Scale seemed a bit large. Try to stay away from the edges of the terrain also so you can hide them with terrain/objects. The sky cube blends horribly at the bottom so terrain to hide the edges is extremely important on this one. Decals were okay. Overkill on the rollers. It felt like every other obstacle was rollers. It's okay to have straights in a track, and also it's important to not overuse and obstacle for fun factor.
Thanks for taking the time to put together a well organized constructive track review. Ill try to put your advice to use on my future tracks, also thanks to all the others feedback. Means abunch and more will be coming soon!
Hi mate been playing this for a little while now and it is a great track very flowing but theirs a few pointers,the small rythem,double,tabletop then step up,the double is too close to the tabletop so when you land you hit the face of the table.maybe a couple of ski jumps and less rollers.it is a brilliant track though