3d animation/renders
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Re: 3d animation/renders
Awesome!
P2sta wrote:Read it again, you are going full are going full 'meurican here.
Re: 3d animation/renders
Very cool Mace!
I like your signature by the way, bringing it back old school.
I like your signature by the way, bringing it back old school.
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Re: 3d animation/renders
Thanks guys!
Yeah, i loved those times, i havent played in like 5 months now xD
Yeah, i loved those times, i havent played in like 5 months now xD
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: 3d animation/renders
Pretty stoked on what i`ve been able to do in one day, everything from scratch... im fucking tired xD
img]https://fbcdn-sphotos-g-a.akamaihd.net/ ... 9420_o.jpg[/img]
img]https://fbcdn-sphotos-g-a.akamaihd.net/ ... 9420_o.jpg[/img]
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: 3d animation/renders
Pretty stoked on what i`ve been able to do in one day, everything from scratch... im fucking tired xD
Dammit, i`m sleeping awake xD
Dammit, i`m sleeping awake xD
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3d animation/renders
looks nice man, what render do you use?
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Re: 3d animation/renders
Mental ray in 3d`s max with both final gather and global ilumination enabled
i`d love to learn vray tho, and blender cycles too xD
i`d love to learn vray tho, and blender cycles too xD
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: 3d animation/renders
Vray is the Bees Knees.
P2sta wrote:Read it again, you are going full are going full 'meurican here.
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Re: 3d animation/renders
Nice render Mace-x !
start learning hard sculpt on Zbrush ... I'm not satisfied about the character design
start learning hard sculpt on Zbrush ... I'm not satisfied about the character design
Re: 3d animation/renders
That's pretty sick Maxime. I would say make it smoother and have sharper more distinct edges and then actually skin it. I think it could end up looking cool
Re: 3d animation/renders
I don't think you skin Zbrush models... You'd either paint it in Zbrush, or model another one and bake norms from the Zbrush sculpt. Nice job btw!
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Re: 3d animation/renders
Thanks Maxime!
i like your character, i`d suggest to do the edges a little bit sharper and the surfaces a little bit flatter but with curves, i dont know if i explain myself
nice work tho!
i like your character, i`d suggest to do the edges a little bit sharper and the surfaces a little bit flatter but with curves, i dont know if i explain myself
nice work tho!
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3d animation/renders
Ya you can it's called re-topoing. Which is basically drawing a low poly within the bounds of the high poly, in this case a sculpt in Zbrush. Most characters for games are done in Zbrush.760Liam wrote:I don't think you skin Zbrush models... You'd either paint it in Zbrush, or model another one and bake norms from the Zbrush sculpt. Nice job btw!
There are also other applications such as 3d coat and such that you paint it in 3d also.
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Re: 3d animation/renders
Thank you!
Thank you for the advice
Need to fix a lot of things, it's just a basic drawing... Now, I'm cleaning my model.
In a first time, I'm going to export my object in 3ds max and make materials with Vray.
After, I probably retopologizing and make a "low poly" version of this model to animate this character .Nothing is sure yet...
Thank you for the advice
Need to fix a lot of things, it's just a basic drawing... Now, I'm cleaning my model.
In a first time, I'm going to export my object in 3ds max and make materials with Vray.
After, I probably retopologizing and make a "low poly" version of this model to animate this character .Nothing is sure yet...