BRO Sx Round 1-Release

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DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

BRO Sx Round 1-Release

Post by DM 119 »

Image

<<< Description >>>
This track is not based on anything it's just a random track I made.

<<< Credits >>>
Jay- Decals... and for doing so much for the MXS community here lately.
Tyler Antonides & Race Karlin- for beta testing
137- I used the fences, buildings, and powerlines from Four10 Sx Facility
Barrington- for the semi
Whoever made the bales, building, truck, powerlines, bridge, trees and skybox.
Anyone else I forgot... Sorry :oops:


Enjoy!

<<< Link >>>
http://www.mediafire.com/download/68zha ... rcross.rar
dani22
Posts: 1077
Joined: Thu Feb 25, 2010 9:40 pm
Location: SPAIN
Contact:

Re: BRO Sx Round 1-Release

Post by dani22 »

Looks good, imma try it!
Kording
Posts: 1334
Joined: Sun Nov 08, 2009 12:53 pm
Team: Privateer
Location: Germany

Re: BRO Sx Round 1-Release

Post by Kording »

I rode it a couple of laps and here is what I noticed. Personaly I think all the jumps, whoops and ruts are too steep allthough the track itself is in the right scale. The visuals are good. I like the different track decals with different sand and stuff like that. I also like the enviroment and how you placed your objects but I got one question. What´s about the place behind the two buildings with all the hay bales and the "bridge" ? If you would lower the hight of jumps woops etc. I think this will be one of my favorite fun tracks to ride.
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: BRO Sx Round 1-Release

Post by vortexracingleader »

DM 119 wrote:
Image

<<< Description >>>
This track is not based on anything it's just a random track I made.

<<< Credits >>>
Jay- Decals... and for doing so much for the MXS community here lately.
Tyler Antonides & Race Karlin- for beta testing
137- I used the fences, buildings, and powerlines from Four10 Sx Facility
Barrington- for the semi
Whoever made the bales, building, truck, powerlines, bridge, trees and skybox.
Anyone else I forgot... Sorry :oops:


Enjoy!

<<< Link >>>
http://www.mediafire.com/download/68zha ... rcross.rar
Thanks Damien Desmond For The Moral Support and Just Being Awesome
Image
J.Neff
Posts: 114
Joined: Sat Sep 22, 2012 1:56 am
Team: The Money Team
Location: SoCal

Re: BRO Sx Round 1-Release

Post by J.Neff »

Only thing I would've changed is making the double with the water in between a triple instead, just to make it more realistic. You rarely ever see huge doubles anymore other than finish lines. Other than that it's a really fun track.
MX Disign'S wrote:Hello to sadden but I do not have him to ripper I have to find Template on puremxs thus I do not have him to ripper
We're all just people with no fucks to give, let's be real.
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: BRO Sx Round 1-Release

Post by Tom cortvriendt »

Kording wrote:I rode it a couple of laps and here is what I noticed. Personaly I think all the jumps, whoops and ruts are too steep allthough the track itself is in the right scale. The visuals are good. I like the different track decals with different sand and stuff like that. I also like the enviroment and how you placed your objects but I got one question. What´s about the place behind the two buildings with all the hay bales and the "bridge" ? If you would lower the hight of jumps woops etc. I think this will be one of my favorite fun tracks to ride.
Not really true for me,

i think the scale is almost perfect. With this track, you cant jump insane jumps like the sx 2013 tracks. It would be cool if the 2014 sx tracks had some ruts in the jumps too. So awesome

Image
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:

Re: BRO Sx Round 1-Release

Post by BGnastyy905 »

Track is really fun, it's very tight and technical but it's something different that's for sure! My only complaint is the berms, I wasn't a fan of them.
@taggerdesigns #ScreamingCreative
sapelgas431
Posts: 1031
Joined: Sat Jan 19, 2013 9:23 pm
Team: MadCape
Location: Portugal

Re: BRO Sx Round 1-Release

Post by sapelgas431 »

The track has a good environment and it's fun but it could have been better. Next time try some different thing on the whoops, and the berms are weird too.
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: BRO Sx Round 1-Release

Post by Ddavis »

Hahahahaha how did my rig get there? :lol:
supercross711
Posts: 3032
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: BRO Sx Round 1-Release

Post by supercross711 »

I thought it was almost perfect. Whoops need to be this hard! You cant just go 3rd gear pined through every section of whoops irl. This was done right.
Image
P2sta wrote:Read it again, you are going full are going full 'meurican here.
DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Post by DM 119 »

Ddavis wrote:Hahahahaha how did my rig get there? :lol:
I was so flattered you came out to ride :lol:
Logeyboy
Posts: 2673
Joined: Mon Aug 06, 2012 8:17 am
Team: Galaxy
Location: Auckland, New Zealand

Re: BRO Sx Round 1-Release

Post by Logeyboy »

If you keep making the tracks I could turn it into a series.
Just message me if you want to.
Image
DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Post by DM 119 »

Logeyboy wrote:If you keep making the tracks I could turn it into a series.
Just message me if you want to.
Possibly I'll message you tomorrow, Id have to make a lot of changes such as making it wider and more race friendly... More gates.. better race enviroment. Thanks for your time though! :)
yfz22
Posts: 426
Joined: Sat Mar 03, 2012 2:00 am
Team: Privateer
Location: Uptight NY

Re: BRO Sx Round 1-Release

Post by yfz22 »

I like the whoops, especially the ones that are like an on-off. I might copy that section lol

Only thing that bugged me was the berm after the sand section, it felt like it was in the middle of the track.

But overall its a solid track, thanks for sharing.
Image
DM 119
Posts: 580
Joined: Mon Jan 16, 2012 3:03 pm
Location: North Carolina

Re: BRO Sx Round 1-Release

Post by DM 119 »

yfz22 wrote:I like the whoops, especially the ones that are like an on-off. I might copy that section lol

Only thing that bugged me was the berm after the sand section, it felt like it was in the middle of the track.

But overall its a solid track, thanks for sharing.
Thanks for the feedback. The On-Off section with whoops on the table was Tyler Antonides idea I really was not a big fan of it. Also about the whoops I knew I would have a few complaints but thats how I like my whoops. They feel more realistic in my opinion and this game needs a little more challenge to keep people interested. Just my opinion though! Thanks everyone for feedback and not just pointless criticism! I'll keep on trying to improve, keep your eyes peeled for more soon.
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