The Hidden Compound
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
The Hidden Compound
I have been waiting to release this ever since I started fixing it up and having it look better. This is originally the Atlas Compound which I have completely changed the SX track and some of the MX, new decals and new enviroment. I hope you guys enjoy it, rip it on up and have a good and safe New Years!!
https://www.dropbox.com/s/3lz69i24t9eqn ... mpound.rar
https://www.mediafire.com/?dr9zk36rm6jsu6o
*(2 links because some people have been having problems with Mediafire)*
Thanks to:
All the people who created the objects for the JS7 Compound
Jay for the decals and lighting file and sky
yFmx for the moutain range object
All the beta testers and the people who gave me tips and ideas for the track.
And if I forgot anybody let me know.
Enjoy.!
https://www.dropbox.com/s/3lz69i24t9eqn ... mpound.rar
https://www.mediafire.com/?dr9zk36rm6jsu6o
*(2 links because some people have been having problems with Mediafire)*
Thanks to:
All the people who created the objects for the JS7 Compound
Jay for the decals and lighting file and sky
yFmx for the moutain range object
All the beta testers and the people who gave me tips and ideas for the track.
And if I forgot anybody let me know.
Enjoy.!
Re: The Hidden Compound
Looks fresh!
Re: The Hidden Compound
The mx track is the best I have ridden in this game
-
- Posts: 173
- Joined: Thu Feb 12, 2009 1:29 am
Re: The Hidden Compound
Let me start by saying thank you.
This compound is by far one of the funnest and best looking releases on MXS.
It seems like both tracks are great for racing too, with the many line choices.
Pros:
1)Visuals/Atmosphere are consistent across the entire map. By that, I mean the visuals are good everywhere versus good on the track and bad off the track. Keeps the immersion level high.
2)Good Flow. Everything felt right and was a blast to ride. I felt like this track allowed you to easily get into a groove, yet still provided a challenge.
3)Originality. Every berm and jump had it's own look and feel. I didn't see any copy/paste work here, and that is great.
Cons:
1)The one decal that almost breaks my first Pro, are the tire marks. They just didn't look fitting. I'd say that in the future you should add that originality I mentioned in Pro 3 to your texture work.
2)Was a bit hard to see certain bumps. Not sure if this was because of your shadowing or something else, but you're next track will be much more enjoyable if we could have better vision of the roughness of terrain.
3)Map Size. As well of a job that you've done at hiding the edges, it's still no enough. When you jump high enough you can see the outside of the map and it almost ruins the visual quality you have here. Next time maybe try using a bigger base map and keep your tracks away from the edges.
As I said before, amazing work. I hope you keep doing what you're doing!
This compound is by far one of the funnest and best looking releases on MXS.
It seems like both tracks are great for racing too, with the many line choices.
Pros:
1)Visuals/Atmosphere are consistent across the entire map. By that, I mean the visuals are good everywhere versus good on the track and bad off the track. Keeps the immersion level high.
2)Good Flow. Everything felt right and was a blast to ride. I felt like this track allowed you to easily get into a groove, yet still provided a challenge.
3)Originality. Every berm and jump had it's own look and feel. I didn't see any copy/paste work here, and that is great.
Cons:
1)The one decal that almost breaks my first Pro, are the tire marks. They just didn't look fitting. I'd say that in the future you should add that originality I mentioned in Pro 3 to your texture work.
2)Was a bit hard to see certain bumps. Not sure if this was because of your shadowing or something else, but you're next track will be much more enjoyable if we could have better vision of the roughness of terrain.
3)Map Size. As well of a job that you've done at hiding the edges, it's still no enough. When you jump high enough you can see the outside of the map and it almost ruins the visual quality you have here. Next time maybe try using a bigger base map and keep your tracks away from the edges.
As I said before, amazing work. I hope you keep doing what you're doing!
-
- Posts: 1192
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: The Hidden Compound
So yeah umm you got damien desmond for pretty much helping out137 wrote:I have been waiting to release this ever since I started fixing it up and having it look better. This is originally the Atlas Compound which I have completely changed the SX track and some of the MX, new decals and new enviroment. I hope you guys enjoy it, rip it on up and have a good and safe New Years!!
https://www.dropbox.com/s/3lz69i24t9eqn ... mpound.rar
https://www.mediafire.com/?dr9zk36rm6jsu6o
*(2 links because some people have been having problems with Mediafire)*
Thanks to:
All the people who created the objects for the JS7 Compound
Jay for the decals and lighting file and sky
yFmx for the moutain range object
All the beta testers and the people who gave me tips and ideas for the track.
And if I forgot anybody let me know.
Enjoy.!
-
- Posts: 350
- Joined: Sun Sep 18, 2011 7:04 pm
Re: The Hidden Compound
Will Johns | Privateer
-
- Posts: 709
- Joined: Tue Dec 25, 2012 8:29 pm
- Team: MotoRAD
- Location: Los Angeles, California
- Contact:
-
- Posts: 907
- Joined: Mon Sep 02, 2013 6:18 pm
- Team: MotoPin Racing
- Location: idaho
Re: The Hidden Compound
Time trial is goofy till you find the track lol. But bad ass once I got there, very nice work.
-
- Crushed Dissenter
- Posts: 1354
- Joined: Wed Aug 31, 2011 4:09 pm
- Team: Not even mad JLV.
Re: The Hidden Compound
vortexracingleader wrote:So yeah umm you got damien desmond for pretty much helping out
Tyler Morin wrote:Last I recall, you had nothing to do with this track.
BEST PLACE ON EARTH? Matt James: Out of Vanderlees blast zone
WORST PLACE ON EARTH? Matt James: In his blast zone
WORST PLACE ON EARTH? Matt James: In his blast zone
Fro wrote:Morin is right.
T-RIDER wrote:i turned my bars this weekend... shit myself and turned em back staight away.
Re: The Hidden Compound
Lot of fun with the 125 on the mx track! Awesome work man
Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team
Trackmaker, PM me to get your favourite track done at reasonable prices!
If you like my works --> https://www.paypal.me/Gabrielegrossi
Trackmaker, PM me to get your favourite track done at reasonable prices!
If you like my works --> https://www.paypal.me/Gabrielegrossi
-
- Posts: 1192
- Joined: Sat Jan 12, 2013 1:49 am
- Team: MotoRAD
Re: The Hidden Compound
LOLOLOLOL i did the map and beta tested.. so i didhonda boy 326 wrote:vortexracingleader wrote:So yeah umm you got damien desmond for pretty much helping outTyler Morin wrote:Last I recall, you had nothing to do with this track.
Re: The Hidden Compound
Super clean tracks.