Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
I'm prob not the only one wondering this I might be but why are you making all those sick skins for that helmet? Would be sick to see them on the V4 or Shoei
Re: Upcoming Skins and Shader Maps #2
Because I have the model and template available to me, and I personally prefer it to the others.
![Image](http://i.imgur.com/hSUr7O0.png)
Re: Upcoming Skins and Shader Maps #2
You're truly an artist. Great work.
Re: Upcoming Skins and Shader Maps #2
Pretty sweet. How much of it is your original artwork?
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Re: Upcoming Skins and Shader Maps #2
KTM57 wrote:Pretty sweet. How much of it is your original artwork?
Re: Upcoming Skins and Shader Maps #2
What can I do to make the diffuse look better. Like map wise?
![Image](http://i.gyazo.com/d6cdd47e7392dbf7eabf6e7d2056c5ce.png)
![Image](http://i.gyazo.com/d6cdd47e7392dbf7eabf6e7d2056c5ce.png)
Hi
Re: Upcoming Skins and Shader Maps #2
Liam said to do something with the Rubber so um........ Yeah idn.
![Image](http://i.gyazo.com/afb9822e84970921ed9cc1064ffa537a.png)
![Image](http://i.gyazo.com/afb9822e84970921ed9cc1064ffa537a.png)
Hi
Re: Upcoming Skins and Shader Maps #2
Stevo, I think it's the knee rubber that is making the gear look odd. I'd just look at some random gear company to get ideas for a design on the knee rubber. Other than that, the gear looks really good!
I was super bored and realized that I've never attempted to make a helmet design. Any ideas as for what I should change/add? Thanks for the constructive criticism and the help.
![Image](http://i.gyazo.com/64fe6c8ffde3742bfd36e00bf49e4615.png)
I was super bored and realized that I've never attempted to make a helmet design. Any ideas as for what I should change/add? Thanks for the constructive criticism and the help.
![Smile :)](./images/smilies/icon_smile.gif)
![Image](http://i.gyazo.com/64fe6c8ffde3742bfd36e00bf49e4615.png)
![Image](http://i.imgur.com/cTqNtIQ.png)
Re: Upcoming Skins and Shader Maps #2
That looks sick Liam!
Re: Upcoming Skins and Shader Maps #2
Hello guys, I'm new here in the skinning topic, and like a noob I am, I need your help, your tips, criticism and whatever to improve. My english is not good enough but I'll try to explain all my problems
Finally I get this awesome bike for my new team this year, and this beauty bike needs a proper skin to look fine. It's my first complete skin, I worked in it so hard but I'm limited because I did the design in PSD and some vector logos in AI (like MXTotal, which was used in GPs tracks last year). I could use Adobe Illustrator but when I try to export the cutout design to PSD it's horrible, I'm getting crazy because I can't place the vector design in the template correctly, so I've made it in PSD
Back to work, I like the simple designs, few lines and colours. I want the MXTotal brand looks prominent in the skin, that's why I've chosen black plastic shrouds, with few blue lines (MXTotal blue) and little green-white touches. The airbox and rear number plates it's copied from real Kawasaki Monster Energy, I like how it looks in real life and it's my first one so I don't take risks with it
Anyway I know it's not perfect even I copied it
Click the image
![Image](https://www.mediafire.com/convkey/b402/3xrrgq4lzmktyvr4g.jpg)
The front fender and front plate...and I'd like to comment the forks, I've changed the colours from golden to blue-black because I don't like how the golden look in this bike, that black looks smooth I think...
Click the image
![Image](https://www.mediafire.com/convkey/2887/6l7ctzj1aav66t44g.jpg)
And the rear fender, simple...maybe even bored
Click the image
![Image](https://www.mediafire.com/convkey/4711/ncwl5ydu83cj18g4g.jpg)
So that's all...
Thank you![Smile :)](./images/smilies/icon_smile.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Finally I get this awesome bike for my new team this year, and this beauty bike needs a proper skin to look fine. It's my first complete skin, I worked in it so hard but I'm limited because I did the design in PSD and some vector logos in AI (like MXTotal, which was used in GPs tracks last year). I could use Adobe Illustrator but when I try to export the cutout design to PSD it's horrible, I'm getting crazy because I can't place the vector design in the template correctly, so I've made it in PSD
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Back to work, I like the simple designs, few lines and colours. I want the MXTotal brand looks prominent in the skin, that's why I've chosen black plastic shrouds, with few blue lines (MXTotal blue) and little green-white touches. The airbox and rear number plates it's copied from real Kawasaki Monster Energy, I like how it looks in real life and it's my first one so I don't take risks with it
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Click the image
![Image](https://www.mediafire.com/convkey/b402/3xrrgq4lzmktyvr4g.jpg)
The front fender and front plate...and I'd like to comment the forks, I've changed the colours from golden to blue-black because I don't like how the golden look in this bike, that black looks smooth I think...
Click the image
![Image](https://www.mediafire.com/convkey/2887/6l7ctzj1aav66t44g.jpg)
And the rear fender, simple...maybe even bored
![Laughing :lol:](./images/smilies/icon_lol.gif)
Click the image
![Image](https://www.mediafire.com/convkey/4711/ncwl5ydu83cj18g4g.jpg)
So that's all...
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Thank you
![Smile :)](./images/smilies/icon_smile.gif)
2014: 11º MXSoN SPAIN - 8º MX1
2013: 10º MXSoN SPAIN - 6º MX3
2013: 1º Amateur World GP Series - Open
2012: 10º MXSoN SPAIN - 11º MX1
![Image](http://mxsemf.com/imagerider.php?uid=4896)
2013: 10º MXSoN SPAIN - 6º MX3
2013: 1º Amateur World GP Series - Open
2012: 10º MXSoN SPAIN - 11º MX1
Re: Upcoming Skins and Shader Maps #2
Nice work on that bike pablius, it looks sick man.
Still working away on my Seven gear. Any more advice or feedback would be good, thanks. Also, i wanna try to make the shading for the jersey, so it fits the collar good. So could anyone help me? or just youtube?
Thanks.
![Image](http://i1373.photobucket.com/albums/ag377/lawsy139/Newseventemplate_zpsb71e224b.jpg)
Still working away on my Seven gear. Any more advice or feedback would be good, thanks. Also, i wanna try to make the shading for the jersey, so it fits the collar good. So could anyone help me? or just youtube?
Thanks.
![Image](http://i1373.photobucket.com/albums/ag377/lawsy139/Newseventemplate_zpsb71e224b.jpg)
![Image](http://i1373.photobucket.com/albums/ag377/lawsy139/sig_zpsa3596f62.jpg)
Re: Upcoming Skins and Shader Maps #2
I shuffled the dirt layer around and touched up some shading. I feel like I need to fill more space with stuff. Random brush design thing.
![Image](http://i.gyazo.com/5edd9aa0ceb2b82925777a579a853232.png)
![Image](http://i.gyazo.com/5edd9aa0ceb2b82925777a579a853232.png)
Hi