Say I ran a track contest....
Re: Say I ran a track contest....
A month isn't long enough.
And I don't see why SX wouldn't be allowed.
And I don't see why SX wouldn't be allowed.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Say I ran a track contest....
Haha, suck on that one Wilson!!!Motocross.What sort of restrictions will you put in place?
Motocross, Supercross etc..
He is gonna love that rule
Sounds good though
Re: Say I ran a track contest....
id say two months im no expert track maker but i dont think 1 month is enough
"90% of the game is half mental"-Yogi Berra
MXS Online Racing #434
MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
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Re: Say I ran a track contest....
DJ wrote:Haha, suck on that one Wilson!!!Motocross.What sort of restrictions will you put in place?
Motocross, Supercross etc..
He is gonna love that rule
Sounds good though
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Say I ran a track contest....
Two months then?Garasaki wrote:A month isn't long enough.
And I don't see why SX wouldn't be allowed.
I want to use these tracks for a short motocross series, so supercross tracks won't fit in. I'll do a supercross series, and maybe other things like supermoto or hare scrambles, later if this is successful.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Say I ran a track contest....
That sounds like a good idea. Be interesting to see what enduro tracks other people can come up with. And we definitely need more motard tracks for this game
Re: Say I ran a track contest....
I just see a problem onto Fps stuff because it varies too much like i cant run seattle at full fps but Dj can as an example. Should just punish realy slow tracks becasue making a limit size for the track is boring
FORMER SUPERCROSS LEGEND
Re: Say I ran a track contest....
You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb
Re: Say I ran a track contest....
i run seattle without objcts allmost same fps as with objs so i guess its displacement map that causes most of that
FORMER SUPERCROSS LEGEND
Re: Say I ran a track contest....
Yeah, same here, but any track with ddmx's object pack in it runs terrible on my computer. So maybe have some sort of limit on objects?DJ wrote:You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb
You have to be in it, to win it.
Re: Say I ran a track contest....
Maybe have a max poly count and texture usage. Would it be possible to have a total poly count / texture memory usage in the editor?
Re: Say I ran a track contest....
Well if it could be coded so you enter the amount of faces on each object when you put it in game and then have a total count for all objects used in the editor over on the side, I'd say it could be done. Just a suggestion.
You have to be in it, to win it.
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Re: Say I ran a track contest....
I have never completed a track before so I will leave this to the pros...but I am VERY excited about the online tournament! JLV is a pimp!
Re: Say I ran a track contest....
Just make a rule that it can't lag.
Leave it up to the creator to figure out how to make that happen.
Leave it up to the creator to figure out how to make that happen.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Say I ran a track contest....
Yeah, but how do you know if it will 'lag' or not? My track would be pretty detailed before I got significant frame rate drop on my computer