Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: Upcoming Skins and Shader Maps #2

Post by NAUpoiss75 »

Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
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Jsemmens1997
Posts: 200
Joined: Sun Aug 04, 2013 8:20 am
Team: Stance Moto
Location: Australia!!!!!!

Re: Upcoming Skins and Shader Maps #2

Post by Jsemmens1997 »

whatcha think about this and any improvements that could be done ?? :D :D

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model_90
Posts: 1051
Joined: Tue Jul 15, 2014 11:22 pm
Team: Heemlock

Re: Upcoming Skins and Shader Maps #2

Post by model_90 »

Looks Great!!
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Peters as sharp as a mouse dick-Ol' PizzaChet
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WellsMX524
Posts: 2106
Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

NAUpoiss75 wrote:Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
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Hate to ask, but are those wrinkle maps premade or did you custom make them for that gear?
NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: Upcoming Skins and Shader Maps #2

Post by NAUpoiss75 »

WellsMX524 wrote:
NAUpoiss75 wrote:Been a while since i have made something worth showing.
All that needs to be done is the spec map and it should be ready.
[img]https://imagizer.imageshack.ue.j
Hate to ask, but are those wrinkle maps premade or did you custom make them for that gear?
I did some sculpting in blender and later baked it,but only for the pants.The wrinkles of the jersey are made by Yahama.
I plan on doing new wrinkles for the jersey as well.Not sure when ,though.
DCreedz#523
Posts: 915
Joined: Fri Mar 29, 2013 11:11 am
Team: Greef Clothing
Location: Australia
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

Jsemmens1997 wrote:whatcha think about this and any improvements that could be done ?? :D :D

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Man I love that colourway (black) :D :D Looks good man
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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

http://gyazo.com/a1c545acc9f6d6ab7c548a48253f3a02
I had another go at the stretchy material, any better?
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DBRider251
Posts: 1931
Joined: Fri Jun 21, 2013 5:38 pm
Team: Elevated Motorsports

Re: Upcoming Skins and Shader Maps #2

Post by DBRider251 »

add a seam or something to the right side where it doesn't look like it just fades into the gear
TeamHavocRacing wrote:it's all the liberals fault
dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

DBRider251 wrote:add a seam or something to the right side where it doesn't look like it just fades into the gear
any idea on how to do a seam? im clueless
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Jeremy150
Posts: 3339
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Upcoming Skins and Shader Maps #2

Post by Jeremy150 »

Jsemmens1997 wrote:whatcha think about this and any improvements that could be done ?? :D :D
Looks like you need to redo the stretch part for the crotch. Can you show us the normal map for the gear too? Also looks like you still need to do gloves.
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Jsemmens1997
Posts: 200
Joined: Sun Aug 04, 2013 8:20 am
Team: Stance Moto
Location: Australia!!!!!!

Re: Upcoming Skins and Shader Maps #2

Post by Jsemmens1997 »

Since its the washougal nationals this weekend im gonna make last years 250 version of the lucas oil hondas graphics kit. this is where im at. What do you guys think ? :D :D
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Lawsy139
Posts: 114
Joined: Tue Jul 23, 2013 8:23 am
Location: Australia

Re: Upcoming Skins and Shader Maps #2

Post by Lawsy139 »

All your stuff is looking nice Jsemmens.

FInally got around to fixing the norms. Did a lot more work on my gear tonight, any more feedback would be appreciated.
I know the opacity on the norms look way to light, i'm just playing around with it untill i find a good number. Last time i put it in they were way to strong so it looked really crinkley. Can anyone tell me a good opacity of the wrinkle map and the norms that i made? I also need to add those lines that sow the arms to the front and back of the jersey.

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Thanks.
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dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Skins and Shader Maps #2

Post by dbaum25moto »

dbaum25moto wrote:
DBRider251 wrote:add a seam or something to the right side where it doesn't look like it just fades into the gear
any idea on how to do a seam? im clueless
Anybody?
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Johnny_McClorey_95
Posts: 249
Joined: Tue Sep 03, 2013 5:57 pm
Team: Privateer
Location: Ireland

Re: Upcoming Skins and Shader Maps #2

Post by Johnny_McClorey_95 »

I know this probably isnt the right place to post this, but I think some experienced skinner should try skinning Reed's custom Instincts, I would do it myself but as some of you may know my computer is out of action atm :(

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DBRider251
Posts: 1931
Joined: Fri Jun 21, 2013 5:38 pm
Team: Elevated Motorsports

Re: Upcoming Skins and Shader Maps #2

Post by DBRider251 »

Already have. I used them for our gear for our team. But i can't release them right now.
TeamHavocRacing wrote:it's all the liberals fault
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