Creative SX

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TheStrikerAce
Crushed Dissenter
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Creative SX

Post by TheStrikerAce »

This is a track I have been working on for a while. Its my first supercross track too. There are some huge lines on every rhythm section. My whoops absolutely suck so I added a split lane so you don't have to go through the whoops. Give me some feedback on what I should or shouldn't change on the next track. Hope you enjoy!

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Thanks to:

Checkerz for the decals

JLV for the great game

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https://www.mediafire.com/?ewd87i1rb7z5ocq
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GregDearman
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Re: Creative SX

Post by GregDearman »

Pros:

- nice range of jumps

- cool to see a difference in elevation

Cons:

- traction was a bit slippy for my liking, kept sliding out in the corners

- some jumps felt under-scaled

All in all I think its a great track and I have had fun on it. If you put ruts in the corners and braking bumps I'd find it more enjoyable. Id rate it a 8 out of ten as i wasn't a fan of the traction. Other than that good job, looking forward to some more tracks from you
TheStrikerAce
Crushed Dissenter
Posts: 198
Joined: Thu Jun 19, 2014 4:15 am
Team: NextLevel Racing
Location: Somewhere in the usa i think

Re: Creative SX

Post by TheStrikerAce »

GregDearman wrote:Pros:

- nice range of jumps

- cool to see a difference in elevation

Cons:

- traction was a bit slippy for my liking, kept sliding out in the corners

- some jumps felt under-scaled

All in all I think its a great track and I have had fun on it. If you put ruts in the corners and braking bumps I'd find it more enjoyable. Id rate it a 8 out of ten as i wasn't a fan of the traction. Other than that good job, looking forward to some more tracks from you
Thanks for telling me! I dont know to much about how traction works but next track ill try to. I will go ahead and make a rough version too, not sure when though. Thanks again.
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GregDearman
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Re: Creative SX

Post by GregDearman »

no worries, im not sure how traction works either but i know its in the "tileinfo" file. Maybe have a look at a track with a different traction setting and see how it differs from yous? That may help you out, if not you can always post in the track editing section.
MotoGamer322
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Re: Creative SX

Post by MotoGamer322 »

This track is freakin awesome, good work hope to see more.
jacobglenn131
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Joined: Fri Feb 20, 2015 5:16 am
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Re: Creative SX

Post by jacobglenn131 »

sweet :D
Evo997
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Re: Creative SX

Post by Evo997 »

Greg I'm not sure you're riding the right track. There's nothing remotely underscaled on this, and the traction is definitely the polar opposite of what I would consider slippery. I'm almost getting too much traction, it's hard to keep the front down.
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GregDearman
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Re: Creative SX

Post by GregDearman »

Evo997 wrote:Greg I'm not sure you're riding the right track. There's nothing remotely underscaled on this, and the traction is definitely the polar opposite of what I would consider slippery. I'm almost getting too much traction, it's hard to keep the front down.
i felt some of the step downs could be longer but its personal preference I guess, it may be due to my setup or im just rubbish that im sliding out haha
MotoTechHusqvarna
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Re: Creative SX

Post by MotoTechHusqvarna »

Evo997 wrote:Greg I'm not sure you're riding the right track.
Everybody has is own opinions and I think he is right with some things. I felt some of the things are underscaled as well, but it is a fun track man and fun to ride. Goodjob!
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JakeT3
Posts: 386
Joined: Tue May 20, 2014 7:30 am

Re: Creative SX

Post by JakeT3 »

Really fun track! Problem is that I either underjump or overjump everything :P
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MinnesotaMX
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Joined: Fri Jan 04, 2013 3:54 am
Team: TwistMoto
Location: Southern MN

Re: Creative SX

Post by MinnesotaMX »

Honestly this track is a blast man. It's a nice change of pace during SX season, but is still SX in itself! I really like some of the HUGE rhythms you can hit, actually quite a few options in each section. Nice work!
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