2015 Alias A2 *PSD*
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If your topic doesn't contain a model/skin link, this is the wrong place to post it.
If your topic doesn't contain a model/skin link, this is the wrong place to post it.
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2015 Alias A2 *PSD*
hello, i decided to release my alias a2 gear.
if u use in team please put credit for me ( Mateus Felipe - Silverskate) Have Fun !
HQ Render : http://i.imgur.com/hcq67ks.jpg
Link: http://www.mediafire.com/download/u03c6 ... ias+A2.rar
Credits: Coco
P2sta
Jlv
if u use in team please put credit for me ( Mateus Felipe - Silverskate) Have Fun !
HQ Render : http://i.imgur.com/hcq67ks.jpg
Link: http://www.mediafire.com/download/u03c6 ... ias+A2.rar
Credits: Coco
P2sta
Jlv
Re: 2015 Alias A2 *PSD*
once again looks sweet!
No success in simskyzen wrote:You , byron and some byron's sucker of the FAG Army
Re: 2015 Alias A2 *PSD*
pants and gloves dont have any texture man... gear would look sick otherwise
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Re: 2015 Alias A2 *PSD*
I can't see my gloves in the game, can you please fix this?
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Re: 2015 Alias A2 *PSD*
u put the gloves in template of alias a2 !!
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Re: 2015 Alias A2 *PSD*
What do you name it for the neck brace, the psd has the astar brace on but the model in game it goes to has the leatt brace, what do I change, or what is the model name with the astar brace?
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Re: 2015 Alias A2 *PSD*
i don't know where the spec map is
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Re: 2015 Alias A2 *PSD*
Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them outlukescheff wrote:i don't know where the spec map is
Re: 2015 Alias A2 *PSD*
same with norms they arent really necessarydbaum25moto wrote:Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them outlukescheff wrote:i don't know where the spec map is
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Re: 2015 Alias A2 *PSD*
They are actually pretty necessary to use hahaBlake_901 wrote:same with norms they arent really necessary
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449Jre wrote:The power of normal map.
Re: 2015 Alias A2 *PSD*
haha i was joking but yeah i understand where u r coming fromjason_pama wrote:They are actually pretty necessary to use hahaBlake_901 wrote:same with norms they arent really necessary
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449Jre wrote:The power of normal map.
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Re: 2015 Alias A2 *PSD*
What jms do i use or what do i name it to use it in game?