2015 MotoOption Supercross by Fly Rd 13 - St. Louis

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aaronr5
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by aaronr5 »

jeremy103 wrote:What you don't understand is, Mx Simulator is not real life.
Nope. I understand lol. What I am saying is yes the ruts make the turn and the entry to the rhythm difficult. I think that is good. We need more challenges in this game.
Wahlamt
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by Wahlamt »

This track is amazing! Love it! Perfect balance between difficulty and big lines. Thanks Barrington!
GregDearman
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by GregDearman »

best track yet, love it
checkerz
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Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by checkerz »

aaronr5 wrote:I WANT need more challenges in this game.
Fixed it for you. Speak for yourself! :D :D

Another week of having no desire to race because I feel there isn't a fun flow in the track and if you are not 100% perfect you get an annoying "WTF moment". And at least for my skill level, being 100% perfect is not even remotely close to an option. I realize it may be a lack of skill, but I do wonder how many others also have the same issues. I would guess I'm near average as far as skill.

It is my opinion that the best tracks are ones that exploit the game to provide the feel you are looking for and do the best job of eliminating weirdness caused by the game (this applies to any MX game with custom tracks IN MY OPINION).

I don't feel these tracks do that.

Thanks again for taking the time to provide the tracks for the year, and I do look forward to watching the pros rip it up this week.
Phathry25
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by Phathry25 »

Wow two pages in less than a day. Good job at pissing everyone off again barrington.

Thanks!
JakeT3
Posts: 386
Joined: Tue May 20, 2014 7:30 am

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by JakeT3 »

It's almost the same layout as San Diego 2013 :lol:
Thanks for the track though, I like it.
Image
Racers52
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by Racers52 »

Tompaterson wrote:All these tracks lately blow
You could give some feedback instead of just giving an opinion, telling Barrington the track blows really doesnt help him fix anything.
checkerz
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by checkerz »

JakeT3 wrote:It's almost the same layout as San Diego 2013 :lol:
Thanks for the track though, I like it.
And except for 1 triple and a jump missing from the long rhythm, the same as Toronto 2014. They really like this design.
TheStrikerAce
Crushed Dissenter
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Location: Somewhere in the usa i think

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by TheStrikerAce »

LKR47 wrote:Going here this weekend. Gonna bring my laptop and play STL at STL....... STL-ception. Is there anyone going to day after sx at archview sunday though?
hopefully i will be going :D
PM me for custom bikes, team bikes, custom tracks, replica tracks, or team compunds!!!
erle_vaughan
Posts: 85
Joined: Sat Jan 14, 2012 4:30 am
Team: Privateer

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by erle_vaughan »

can someone please put this track on dropbox or something similar.. MF has gone down to china town... :(
sol721
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Location: Wigan, England

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by sol721 »

erle_vaughan wrote:can someone please put this track on dropbox or something similar.. MF has gone down to china town... :(
anyone?
Fadez
Posts: 177
Joined: Wed Sep 03, 2014 2:40 am

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by Fadez »

I think the track is great, but something's not working right on my computer? I have the low version, which is what i run for the races because I don't have the greatest computer. But I usually get over 100fps during the rf races. Now, with all my settings in their normal places, if there's more than 5 people on the track, a few sections i drop down to 8 fps, and then jump back to 125 a few seconds later? I've tried getting rid of the stadium altogether, by turning my model geometric detail down to 3. Still the same? Any advice?
shanebell
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Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by shanebell »

LKR47 wrote:Going here this weekend. Gonna bring my laptop and play STL at STL....... STL-ception. Is there anyone going to day after sx at archview sunday though?
I might be going if I get back home early enough Saturday night
jlv wrote:I apologize for ruining all future MX games for you guys.
BR312
Posts: 78
Joined: Mon Aug 26, 2013 11:12 pm

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by BR312 »

sol721 wrote:
erle_vaughan wrote:can someone please put this track on dropbox or something similar.. MF has gone down to china town... :(
anyone?
plz
#312
sol721
Posts: 326
Joined: Thu May 01, 2014 6:47 pm
Team: Fak u
Location: Wigan, England

Re: 2015 MotoOption Supercross by Fly Rd 13 - St. Louis

Post by sol721 »

Try again it works now, for me anyway
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