2015 Alias A2 *PSD*

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silverskate
Posts: 695
Joined: Tue Jan 07, 2014 12:13 am
Team: BikeGraphix
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2015 Alias A2 *PSD*

Post by silverskate »

hello, i decided to release my alias a2 gear.
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if u use in team please put credit for me ( Mateus Felipe - Silverskate) Have Fun !
HQ Render : http://i.imgur.com/hcq67ks.jpg
Link: http://www.mediafire.com/download/u03c6 ... ias+A2.rar
Credits: Coco
P2sta
Jlv
Finnmx144
Posts: 179
Joined: Sat Mar 15, 2014 8:36 am
Team: Vurbmoto
Location: Australia

Re: 2015 Alias A2 *PSD*

Post by Finnmx144 »

once again looks sweet!
skyzen wrote:You , byron and some byron's sucker of the FAG Army
No success in sim
nickuzick
Posts: 3278
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Re: 2015 Alias A2 *PSD*

Post by nickuzick »

You've yet to disappoint! :wink:
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model_90
Posts: 1051
Joined: Tue Jul 15, 2014 11:22 pm
Team: Heemlock

Re: 2015 Alias A2 *PSD*

Post by model_90 »

thank you sooooooooo much
Peters as sharp as a mouse dick-Ol' PizzaChet
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lenhorton
Posts: 39
Joined: Mon Jun 02, 2014 2:56 am
Team: Privateer

Re: 2015 Alias A2 *PSD*

Post by lenhorton »

pants and gloves dont have any texture man... gear would look sick otherwise
Nick#126
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Re: 2015 Alias A2 *PSD*

Post by Nick#126 »

Looking great dude!
Nick van Gerwen
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jrscheiben
Posts: 109
Joined: Wed Jun 18, 2014 7:48 am
Team: JSRacing
Location: Bürglen, Switzerland

Re: 2015 Alias A2 *PSD*

Post by jrscheiben »

I can't see my gloves in the game, can you please fix this?
silverskate
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Re: 2015 Alias A2 *PSD*

Post by silverskate »

u put the gloves in template of alias a2 !!
Jacko #828
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Location: Shropshire, UK

Re: 2015 Alias A2 *PSD*

Post by Jacko #828 »

What do you name it for the neck brace, the psd has the astar brace on but the model in game it goes to has the leatt brace, what do I change, or what is the model name with the astar brace?
lukescheff
Posts: 99
Joined: Thu Jun 05, 2014 4:57 pm
Team: Nexus

Re: 2015 Alias A2 *PSD*

Post by lukescheff »

i don't know where the spec map is
dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: 2015 Alias A2 *PSD*

Post by dbaum25moto »

lukescheff wrote:i don't know where the spec map is
Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them out
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Blake_901
Posts: 1962
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: 2015 Alias A2 *PSD*

Post by Blake_901 »

dbaum25moto wrote:
lukescheff wrote:i don't know where the spec map is
Spec maps arent necessary and they dont affect the look of the bike too much, so alot of creators just leave them out
same with norms they arent really necessary
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jason_pama
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Re: 2015 Alias A2 *PSD*

Post by jason_pama »

Blake_901 wrote:same with norms they arent really necessary
They are actually pretty necessary to use haha
Jre wrote:The power of normal map.

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Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449
Blake_901
Posts: 1962
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: 2015 Alias A2 *PSD*

Post by Blake_901 »

jason_pama wrote:
Blake_901 wrote:same with norms they arent really necessary
They are actually pretty necessary to use haha
Jre wrote:The power of normal map.

Image
Specular map tells a specific area what color, and the hardness of the reflection the light is. Here is a post that explains how to use them in game: http://forum.mxsimulator.com/viewtopic. ... 449#p94449
haha i was joking but yeah i understand where u r coming from
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mikegeraci211
Posts: 81
Joined: Mon Jan 19, 2015 9:04 pm
Team: Miller Designs Co.

Re: 2015 Alias A2 *PSD*

Post by mikegeraci211 »

What jms do i use or what do i name it to use it in game?
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