2014-2015 YZF Temp. and Blend *Release*

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dbaum25moto
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Location: Indiana

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by dbaum25moto »

Thats DJ's Older jms, The plastics arent even the right shape
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Benjii_D
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Re: 2014-2015 YZF Temp. and Blend *Release*

Post by Benjii_D »

dbaum25moto wrote:Thats DJ's Older jms, The plastics arent even the right shape
I'm pretty sure it's not the jms fault. it's the naming of the skin that is the problem. I guess he got a replacement pack and mxs thinks he wants the skin on the stock model which happens to be that model
dbaum25moto
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Location: Indiana

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by dbaum25moto »

Oh shit, never thought of that...
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beanz43
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Location: (330) Ohio

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by beanz43 »

Update:
Got it to work. Thanks for all the help/suggestions. I just had to add a name to the end of the skin name. 2015 Nationwide Yamaha-test.png and it worked.
KalleGarpedal347
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Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!
John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by John23 »

KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!
You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.
jlv wrote:This post is useless.
KalleGarpedal347
Posts: 204
Joined: Mon Jul 29, 2013 10:48 am
Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

John23 wrote:
KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!
You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.
Thanks John, but where do i find this??
John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by John23 »

KalleGarpedal347 wrote:
John23 wrote:
KalleGarpedal347 wrote:I made a bike, and the model looks sick, but my bike (including the seat) looks really shiny and ugly...

How do i fix this and with what???

https://gyazo.com/417c6171203f1e486fe89afda260653f

Thanks!
You need a normal and specular map. Normal maps show where the bumps are and a specular map tells the game how shiny each piece is. White being 100% reflection and black being 0% reflection.
Thanks John, but where do i find this??
It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
jlv wrote:This post is useless.
KalleGarpedal347
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Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/
John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by John23 »

KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/
The normal map is the first folder when you open the psd. it's named "Normal Map"
jlv wrote:This post is useless.
KalleGarpedal347
Posts: 204
Joined: Mon Jul 29, 2013 10:48 am
Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

John23 wrote:
KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/
The normal map is the first folder when you open the psd. it's named "Normal Map"
Yes, i have the norm, but i cant find the spec maps?????
KalleGarpedal347
Posts: 204
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Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

John23 wrote:
KalleGarpedal347 wrote:
John23 wrote:It should be in the PSD, or there should be separate PSDs with the download. The normal map looks purplish and the specular map is greyish
Thank you so much for helping me, I guess i'm a bit retarded tho because i really cant find it in the psd... :/
The normal map is the first folder when you open the psd. it's named "Normal Map"
Is spec map the same as that AO thing in the PSD?
KalleGarpedal347
Posts: 204
Joined: Mon Jul 29, 2013 10:48 am
Team: Privateer

Re: 2014-2015 YZF Temp. and Blend *Release*

Post by KalleGarpedal347 »

Can someone please help me with the spec thing??
Walker_Hiles
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Re: 2014-2015 YZF Temp. and Blend *Release*

Post by Walker_Hiles »

Can someone help me with the spec??? Also what frame jm has the stock exhaust pipe?
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SoulDog
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Re: 2014-2015 YZF Temp. and Blend *Release*

Post by SoulDog »

How would I name the 450 Jm's to 250?
For there's just a 250 frame, and I'd like for it to be yz250f I renamed the files to yz250f but it doesn't show in game, can anyone guide me/help me through it?
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