Edited p2sta Wheel Pack
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Re: Edited p2sta Wheel Pack
Keep the 4.5, I did that in an effort to make it start slightly later. The first lod has knobbies on it so if you're seeing slicks still the 2nd lod is already kicking in so your nodel geo must be pretty low.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Edited p2sta Wheel Pack
Yeah it's at 2. I'll try and adjust the second oneyzmxer608 wrote:Keep the 4.5, I did that in an effort to make it start slightly later. The first lod has knobbies on it so if you're seeing slicks still the 2nd lod is already kicking in so your nodel geo must be pretty low.
jlv wrote:This post is useless.
Re: Edited p2sta Wheel Pack
I changed the "5.5" one, and it didn't do anything. Is there a way you can make an updated link without LODs and it looks OK?
jlv wrote:This post is useless.
Re: Edited p2sta Wheel Pack
Sorry. I am a noob when it comes to LODs. What do I change the second LOD to?Boblob801 wrote:You should be able to do it John. Study up.
hope you werent being sarcastic
jlv wrote:This post is useless.
Re: Edited p2sta Wheel Pack
If you have to run your model geometric detail at 2 don't expect much detail .
When you use values for the model geometric detail below 10 they scale the distance, here's how they work:
With that info you should be able to figure out what to change them to in order to do what you want to achieve .
The last link I posted the first LOD (still has knobbies) kicks in at 24 feet (4.5) and second (looks like a slick tire) at 48 feet (5.5) third at 64 feet (6) and last at 128 feet (7).jlv wrote: tree.jm < 2 feet
tree_lod1.jm 2-4 feet
tree_lod2.jm 4-8 feet
tree_lod3.jm 8-16 feet
tree_lod4.jm 16-32 feet
tree_lod5.jm 32-64 feet
tree_lod6.jm 64-128 feet
tree_lod7.jm 128-256 feet
tree_lod8.jm 256-512 feet
tree_lod9.jm > 512 feet
If an lod is missing it will use the next higher lod.
When you use values for the model geometric detail below 10 they scale the distance, here's how they work:
The important part of that quote for your situation is what's bolded, a setting of 2 would treat the object as if it is 7.72 times farther away than it really is (if my math is correct). When I was testing the 5th LOD was popping up every once in a while in 3rd person, so let's assume with stock 3rd person camera settings it is around 32 feet away from the rider. With your model geo at 2 it's treating the tire as if it is 7.72*32=247 feet away from the camera, which is using the last LOD straight away.jlv wrote:The lod levels are in feet in powers of 2 (1ft, 2ft, 4ft, 8ft etc). Model geometric detail just scales the distance from the observer. At 0 the game will act like objects are 8 times farther than they really are, at 50 the distance isn't scaled, and at 100 the scale is 0, so it will draw the highest lod no matter how far the object is.
In this version, objects are now hidden entirely depending on the distance when the model geometric detail is 10 or less. The distance used is d*d*20, where d is the detail setting.
0: 0ft
1: 20ft
2: 80ft
3: 180ft
4: 320ft
5: 500ft
6: 720ft
7: 980ft
8: 1280ft
9: 1620ft
10: 2000ft
With that info you should be able to figure out what to change them to in order to do what you want to achieve .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Edited p2sta Wheel Pack
My brain has failed. I'll just stick with p2stas first pack. His lods are perfect for what I want.yzmxer608 wrote:If you have to run your model geometric detail at 2 don't expect much detail .The last link I posted the first LOD (still has knobbies) kicks in at 24 feet (4.5) and second (looks like a slick tire) at 48 feet (5.5) third at 64 feet (6) and last at 128 feet (7).jlv wrote: tree.jm < 2 feet
tree_lod1.jm 2-4 feet
tree_lod2.jm 4-8 feet
tree_lod3.jm 8-16 feet
tree_lod4.jm 16-32 feet
tree_lod5.jm 32-64 feet
tree_lod6.jm 64-128 feet
tree_lod7.jm 128-256 feet
tree_lod8.jm 256-512 feet
tree_lod9.jm > 512 feet
If an lod is missing it will use the next higher lod.
When you use values for the model geometric detail below 10 they scale the distance, here's how they work:The important part of that quote for your situation is what's bolded, a setting of 2 would treat the object as if it is 7.72 times farther away than it really is (if my math is correct). When I was testing the 5th LOD was popping up every once in a while in 3rd person, so let's assume with stock 3rd person camera settings it is around 32 feet away from the rider. With your model geo at 2 it's treating the tire as if it is 7.72*32=247 feet away from the camera, which is using the last LOD straight away.jlv wrote:The lod levels are in feet in powers of 2 (1ft, 2ft, 4ft, 8ft etc). Model geometric detail just scales the distance from the observer. At 0 the game will act like objects are 8 times farther than they really are, at 50 the distance isn't scaled, and at 100 the scale is 0, so it will draw the highest lod no matter how far the object is.
In this version, objects are now hidden entirely depending on the distance when the model geometric detail is 10 or less. The distance used is d*d*20, where d is the detail setting.
0: 0ft
1: 20ft
2: 80ft
3: 180ft
4: 320ft
5: 500ft
6: 720ft
7: 980ft
8: 1280ft
9: 1620ft
10: 2000ft
With that info you should be able to figure out what to change them to in order to do what you want to achieve .
jlv wrote:This post is useless.
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Re: Edited p2sta Wheel Pack
it looks so different for me"!
Re: Edited p2sta Wheel Pack
In what way?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Edited p2sta Wheel Pack
its not a cirkel in game, it got no spokes and stuffjesperbye37 wrote:it looks so different for me"!
Re: Edited p2sta Wheel Pack
Those are the LOD's, if you raise your model geometric detail or move closer to the bike the regular model will appear. The LOD (level of detail) models are there to have less geometric detail at further distances (it helps the game lag less).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Edited p2sta Wheel Pack
but where can i get that bike?
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Re: Edited p2sta Wheel Pack
do you just put it in your personal mx sim folder?
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Re: Edited p2sta Wheel Pack
yes177eddieboi wrote:do you just put it in your personal mx sim folder?
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Re: Edited p2sta Wheel Pack
What happens to me whenever an OG goes off about anything too complicated Wish I understood it lolJohn23 wrote:My brain has failed.