Track is awesome. Simple, but awesome. Going to make for great racing because a lot of guys will go fast.
Environment is simple but complete.
The could be improved list (in my opinion):
- Traction. Slippery making it easy to slide out if you try to go inside like after finish, feels like you don't get going down start and then can't stop.
- Berms at the top have rough pixels making them bumpy causing mysterious washouts (worse when combined with traction)
- Finish jump landing/flat space between leaves a bit to be desired visually in my opinion.
If you flash back to round 1 last year though, this track is night and day better and even with that list, there is way more good than bad. Great work and thank you for sharing.
Not to jack this thread or anything, but I created a team Tagger Designs on MXS Lobby a while ago when the site got it's update, and I just realized it isn't there. Also, I don't have an option to create a team. Is it just pending approval from the site admin or something?
Thanks!
Bronson Gasparian
BGnastyy905 wrote:Not to jack this thread or anything, but I created a team Tagger Designs on MXS Lobby a while ago when the site got it's update, and I just realized it isn't there. Also, I don't have an option to create a team. Is it just pending approval from the site admin or something?
Thanks!
Bronson Gasparian
It may have gotten deleted. There was a weird team bug a bit ago and I thought I had fixed the deleted teams but I guess not. Sorry for that, but you should be able to at least create it again.
BGnastyy905 wrote:Not to jack this thread or anything, but I created a team Tagger Designs on MXS Lobby a while ago when the site got it's update, and I just realized it isn't there. Also, I don't have an option to create a team. Is it just pending approval from the site admin or something?
Thanks!
Bronson Gasparian
It may have gotten deleted. There was a weird team bug a bit ago and I thought I had fixed the deleted teams but I guess not. Sorry for that, but you should be able to at least create it again.
It's still bugging out for me when I finish creating the team lololol
Thanks man! Love getting feedback and from you who has helped me over the course of some time. The berms I noticed as I was riding the final version more and more. I believe it had something to do with the scaling set on the height data. Nothing seem to co-operate when I built a corner which is why I stayed away from ruts this round. Next round I'll fix that to give it the sharper shape.
I just registered over there, gonna sign up for this for sure! Track is very fun and the traction keeps you on your toes and will likely come down to consistent riding rather than full on speed.
Sorry I had to leave when the main event started. Had some things that needed to be taken care of ASAP. I didn't plan on hosting tonight, but thanks for coming everyone.