Bell Moto 9 Flex [Release]

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mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Bell Moto 9 Flex [Release]

Post by mx985 »

Image
https://www.mediafire.com/?38d0coo9d33ql86
thanks to ohagen for the 100 % goggles,thanks to p2sta to for the face model/skin,thanks to vortexracingleader for the oakley air brakes.
nothing but jm's here i didnt bother making a skin for the 100% but i included the wire frame, if you dont know what to do with it bummer.iv seen people blacking out the roost guard on the model i have had it as a separate object since the begining so you can alpha it out and it will look just fine.
p.s theres original bell jms that fixed and or improved on some shit i thought needed fixing, or improving including a messed up visor uv i had no idea about.i kept the new visors uv very similar to my original bell model so you wont have problems converting if you made any flex stuff.
if you use give credit thats all.
dirtmonkey63
Posts: 235
Joined: Sun Mar 31, 2013 3:49 am
Location: California

Re: Bell Moto 9 Flex [Release]

Post by dirtmonkey63 »

Thanks mx985! I love this helmet. :D
Tonimxer984
Posts: 250
Joined: Wed Jan 01, 2014 4:15 pm
Team: TG Films
Location: Madrid,Spain

Re: Bell Moto 9 Flex [Release]

Post by Tonimxer984 »

Thanks for the release,awesome job!
2016 EMF SX 250 Amateur Champion
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RyanTurner
Posts: 450
Joined: Sun Aug 23, 2015 8:14 pm
Team: JIBR/Skullcandy
Location: United Kingdom

Re: Bell Moto 9 Flex [Release]

Post by RyanTurner »

Thanks for the release!
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mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: Bell Moto 9 Flex [Release]

Post by mx985 »

Thanks guys people enjoying my work motivates to keep learning and making more. I forgot to include a normal map and spec for the block blue helmet just make a copy of the white blocks normal map and spec and name it right.thanks again.
Zacheychan
Posts: 45
Joined: Sat Oct 10, 2015 5:54 pm
Team: Northwest Racing
Contact:

Re: Bell Moto 9 Flex [Release]

Post by Zacheychan »

Looks rad mine doesn't work in game, any idea why?
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mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: Bell Moto 9 Flex [Release]

Post by mx985 »

Zacheychan wrote:Looks rad mine doesn't work in game, any idea why?
i just checked in game after putting all the files i uploaded in the folder eveything showed up fine for me... in game the name will be "bell moto 9 flex-blocked white" or what ever the name of the perticular skins your using. did you put all the files in your personal folder?
Keckles_
Posts: 35
Joined: Fri May 29, 2015 12:38 am
Team: MotoChasin
Location: California

Re: Bell Moto 9 Flex [Release]

Post by Keckles_ »

Thank you!
madmax108
Posts: 6
Joined: Sat Jun 11, 2016 1:13 am
Team: Privateer

Re: Bell Moto 9 Flex [Release]

Post by madmax108 »

looks awesome but it doesnt work for me in game.
Chinoquinha
Posts: 51
Joined: Tue Mar 17, 2015 7:32 pm
Team: Privateer

Re: Bell Moto 9 Flex [Release]

Post by Chinoquinha »

what files am i suposed to put on the folder?
I don t uderstand!
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