*Christmas Release* 2015 Cycle Ranch Mx

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JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

*Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

Merry early Christmas! Here is Cycle Ranch, started a few days ago, worked every day all day long and stayed up very late to get it released today! Enjoy!
Ignore the statues, they glitch when you zoom out in free roam. If there is a problem just pm me.
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Thanks too:
Wahlamt- Helping me out!
DJ99X- Redbull Arch
m121c- For one of the buildings, not sure who made the one with the shed.
VMX_SKYmx99- For leting me use the grass and trees from his tracks.
SMR 510RR- His bleachers!
DonutMx- His traction from his old version of Cycle Ranch and also his decals!
To everyone I missed!
Haggqvist-startgatebase
JLV-For this game!

Download Link!
http://www.mediafire.com/download/js70s ... %21%21.zip
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slowngreen
Posts: 907
Joined: Mon Sep 02, 2013 6:18 pm
Team: MotoPin Racing
Location: idaho

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by slowngreen »

Pretty fun man, thanks for sharing! Seems a bit slick but easy to get used to.
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HamiltonMXS43
Crushed Dissenter
Posts: 85
Joined: Fri Dec 04, 2015 10:43 am
Team: No Team
Location: Straya C*nt

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by HamiltonMXS43 »

thanks!!! Merry Xmas :D
mikehunt22
Posts: 266
Joined: Sun Dec 08, 2013 1:17 pm
Team: Privateer
Location: Southern England, UK

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by mikehunt22 »

track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?
JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

mikehunt22 wrote:track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?
Lol yes I can! Really its just all the grass statues, ill make a version without the grass statues, if thats fine, wont look as good though.
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craigmx37
Crushed Dissenter
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Team: Privateer
Location: south carolina

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by craigmx37 »

my time trial laptimes don't count. any help?
#mileycyrusftw
JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

craigmx37 wrote:my time trial laptimes don't count. any help?
Hmm, its working for me. Maybe delete my times in the mxs folder. Not the personal but the main mxs folder in program files.
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JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

JJH186 wrote:
craigmx37 wrote:my time trial laptimes don't count. any help?
Hmm, its working for me. Maybe delete my times in the mxs folder. Not the personal but the main mxs folder in program files.
Or delete the file called "fastlap" and "lastlap" in the track folder in personal folder. Thought it saved in the main mxs folder.
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craigmx37
Crushed Dissenter
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Location: south carolina

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by craigmx37 »

Ive tried it with it regular and tried deleting the fast and last laptimes and it doesn't work still.
#mileycyrusftw
JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

craigmx37 wrote:Ive tried it with it regular and tried deleting the fast and last laptimes and it doesn't work still.
It should work, im not sure exactly what the problem is because my lap times count. And I have done nothing to the track.
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mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by mxsrider96 »

That means you're cutting. If you cut, it doesn't take it, just like how rF won't record any lap times that had cuts
WAR CRY <3
Sun Burn
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by Racers52 »

Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.
Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
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Contact:

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by Racers52 »

Racers52 wrote:Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.
Little 10 min job

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mikehunt22
Posts: 266
Joined: Sun Dec 08, 2013 1:17 pm
Team: Privateer
Location: Southern England, UK

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by mikehunt22 »

JJH186 wrote:
mikehunt22 wrote:track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?
Lol yes I can! Really its just all the grass statues, ill make a version without the grass statues, if thats fine, wont look as good though.
thankyou so much!
JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Post by JJH186 »

Racers52 wrote:
Racers52 wrote:Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.
Little 10 min job

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Dang man! That looks great, yeah my tracks always lack on the decals and lighting, definitely will work on that! Thanks for your constructive criticism!
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