Not Another Test Track

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staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Not Another Test Track

Post by staydown »

The title explains it all, another test track to mess around with just before SX season starts. I know it is a lot larger than a real life test track, but I think it still maintains a test track feel. Plus the larger size should allow for the 12 man gate to be utilized quite well. I created the track decals myself with exception to the dozer tracks which are from VMX_SKY. Besides that, I modeled the fence and water barriers, and also created an animated track watering guy. Enjoy.

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http://www.mediafire.com/download/i2mkz ... thertt.rar
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Not Another Test Track

Post by staydown »

forgot to mention, in game = Not Another Test Track
MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: Not Another Test Track

Post by MotardMatt220 »

wow, looks great!

thanks :)
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zacky66
Posts: 17
Joined: Mon Dec 21, 2015 12:32 am

Re: Not Another Test Track

Post by zacky66 »

wOw! thank you! looks awesome.
theargeman123
Posts: 379
Joined: Fri Jan 03, 2014 11:41 pm
Team: Bud Clan
Location: NEPA

Re: Not Another Test Track

Post by theargeman123 »

Staydown you know how to please a man.
zacky66
Posts: 17
Joined: Mon Dec 21, 2015 12:32 am

Re: Not Another Test Track

Post by zacky66 »

zacky66 wrote:wOw! thank you! looks awesome.
I've been stuck in a barrier for 20 minutes and don't know how to get out. Don't want to restart game. Send help. AMAZING track!
CrossFlow Racing#16
Posts: 1309
Joined: Mon Jul 30, 2012 9:34 am
Location: Straya

Re: Not Another Test Track

Post by CrossFlow Racing#16 »

You really captured the 'Test track' Feel on this track. Amazing job!
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Nick#126
Posts: 1067
Joined: Wed Feb 08, 2012 7:14 pm
Team: Privateer
Location: Veldhoven, The Netherlands
Contact:

Re: Not Another Test Track

Post by Nick#126 »

Looks great and rides great, thanks for this Staydown!
Nick van Gerwen
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Big Smooth one3
Posts: 1056
Joined: Wed Jul 23, 2014 7:17 pm
Team: TMFR [Aulmni]
Location: TN, for now

Re: Not Another Test Track

Post by Big Smooth one3 »

Great track. Your layouts and general track design have always been a ton of fun, but I have never been a huge fan of your traction - but that doesn't apply to this one. Unless I had one-too-many glasses of Jameson before I played this last night, the change from your normal traction to what is on this track is much improved IMO. Thanks!
Aggressively Mediocre Image
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Not Another Test Track

Post by staydown »

Thanks for the feedback guys, traction has always been a complaint from people with my tracks and I guess that I just get used to the traction myself, but I wanted to try to make everyone happy. So prior to design,I asked for suggestions and I ended up using the traction from Motoboss's Finger Lakes track. As for my personal feedback, the only thing that I messed up, is the first lap is actually set up as 2 full laps. I thought that the firstap out of the gate would yield unrealistic lap times. But the way the game is set up, lap times are only taken from the second lap on. So a downfall to this track, is that your lap times won't start recording until your 3rd time around. Not a big deal, but it's one of those kick yourself moments.
supercross711
Posts: 3032
Joined: Wed Aug 31, 2011 11:15 pm
Location: North Carolina USA

Re: Not Another Test Track

Post by supercross711 »

staydown wrote:Thanks for the feedback guys, traction has always been a complaint from people with my tracks and I guess that I just get used to the traction myself, but I wanted to try to make everyone happy. So prior to design,I asked for suggestions and I ended up using the traction from Motoboss's Finger Lakes track. As for my personal feedback, the only thing that I messed up, is the first lap is actually set up as 2 full laps. I thought that the firstap out of the gate would yield unrealistic lap times. But the way the game is set up, lap times are only taken from the second lap on. So a downfall to this track, is that your lap times won't start recording until your 3rd time around. Not a big deal, but it's one of those kick yourself moments.
I always think your traction is on point. This track is easily one of my favorites along with Horsin Around. Keep up the incredible work! Thanks!
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P2sta wrote:Read it again, you are going full are going full 'meurican here.
jmayo_2
Posts: 322
Joined: Fri Dec 11, 2015 6:45 pm
Location: NV
Contact:

Re: Not Another Test Track

Post by jmayo_2 »

I like everything about the track, but I'm not crazy about the sand section. It's great overall though for sure!
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dumdum
Posts: 18
Joined: Thu Nov 06, 2014 4:45 pm
Team: Privateer

Re: Not Another Test Track

Post by dumdum »

Idk if its me or not, but the link doesnt work :/
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Specialized
Posts: 97
Joined: Thu Apr 16, 2009 6:36 pm
Team: Private Racing ;)
Location: Germany

Re: Not Another Test Track

Post by Specialized »

very cool track dude! but it is the first one i get a bad Framerate sometimes. idk why. :/
Braap#570
GKSracing104
Posts: 412
Joined: Thu May 03, 2012 1:40 am
Team: GeforceMX
Location: Peach State

Re: Not Another Test Track

Post by GKSracing104 »

Hands down my favorite track on MXS. You f*cking KILLED it. Awesome job on both the layout and the visual appeal!
Andy_Hack wrote:I'm honestly not really impressed.
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