SK Compound

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SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

SK Compound

Post by SKlein »

This is my first ever track, I've been working on it for the last 2 months (on and off) and I think it's turned out pretty good.

Couldn't think of a more original name for the track so you'll have to deal with it.
http://www.mediafire.com/download/7aye5 ... SKComp.zip
IN GAME TRACK NAME "SKComp".

This track was designed for a 250 but does work well with pretty much anything.

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https://imgur.com/a/sWaxe FULL HQ ALBUM

Thanks to:
JLV
~Decals/Statues/Skybox~
BriarcliffeMX
Checkersville
JGTSand Track
Flex Factory Racing New Compound

Also, thanks Kellen for the tutorial videos, they allowed me to get a good base idea on how to make tracks in Editor.

If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.
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BAFOLEY153
Posts: 72
Joined: Tue Dec 01, 2015 2:55 am
Team: Dark Matter Racing

Re: SK Compound

Post by BAFOLEY153 »

thanks tracks great
aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: SK Compound

Post by aeffertz »

SKlein wrote: If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.
I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.
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Tony526
Posts: 16
Joined: Tue Apr 14, 2015 7:31 am
Team: Dead Meat Racing
Location: Arizona.

Re: SK Compound

Post by Tony526 »

Got to beta test this track before it was released and it turned out great! Nice work Sklein.
Dead Meat Racing Honda #526
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SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Post by SKlein »

aeffertz wrote:
SKlein wrote: If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.
I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.
Thank you, credits list has been fixed!
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SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Post by SKlein »

Sorry for double post, wasn't sure if/how to edit the initial post. Here's an updated credits list.
Thanks to:
JLV
Aeffertz - Skybox
BriarcliffeMX - Decals
Checkersville - Decals-Statues
JGTSand Track - Decals
Flex Factory Racing New Compound
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RyanTurner
Posts: 450
Joined: Sun Aug 23, 2015 8:14 pm
Team: JIBR/Skullcandy
Location: United Kingdom

Re: SK Compound

Post by RyanTurner »

Sick track good job!
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*WMT*Corby
Crushed Dissenter
Posts: 173
Joined: Fri Oct 05, 2012 11:12 pm
Team: 305 Edits Suzuki

Re: SK Compound

Post by *WMT*Corby »

Rut shaping is pretty good man, nice job for your first track, better do a few more yet!
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SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Post by SKlein »

*WMT*Corby wrote:Rut shaping is pretty good man, nice job for your first track, better do a few more yet!
I'm sure I'll make at least one more.
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MyPantsAreOff
Posts: 4
Joined: Wed Jan 20, 2016 2:04 am
Team: Privateer

Re: SK Compound

Post by MyPantsAreOff »

Nice Track Good Work Really Enjoy It
SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Post by SKlein »

MyPantsAreOff wrote:Nice Track Good Work Really Enjoy It
Thank you! Appreciate it.
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slowngreen
Posts: 907
Joined: Mon Sep 02, 2013 6:18 pm
Team: MotoPin Racing
Location: idaho

Re: SK Compound

Post by slowngreen »

Thanks for sharing, I really dig it! Fast and mostly smooth.
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jordycuzz
Posts: 16
Joined: Sun Oct 16, 2016 8:41 am
Team: TavellaBrosRacing

Re: SK Compound

Post by jordycuzz »

Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D
SKlein
Posts: 376
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Post by SKlein »

jordycuzz wrote:Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D
Thanks for the kind words, it was meant to be a more simplistic layout like you mentioned. My second track is a bit more technical, if you're interested in playing it here's the link. >http://forum.mxsimulator.com/viewtopic. ... 17#p696917
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