Dodson Ranch Release

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Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Dodson Ranch Release

Post by Cdod119 »

Photos (Sorry I couldn't post them directly)
http://i1156.photobucket.com/albums/p57 ... ktxsxe.png

http://i1156.photobucket.com/albums/p57 ... rssiny.png

http://i1156.photobucket.com/albums/p57 ... 52e7mx.png

http://i1156.photobucket.com/albums/p57 ... aa51lp.png

Link
http://www.mediafire.com/download/qacmo ... nranch.zip

This is a perfect to-scale replica of the track at my house, I originally made it so that I could make changes to it in game to see if they would be any good in real life, so fun wasn't really a priority, just realism. It's still a pretty smooth and flowing track and I figured I could just release it to contribute to the community. It's probably the most fun on a 125, especially the quad in the front. Feel free to use anything from the track or make any changes you would like, but be sure to give credit if you use anything from it. Thank you.

Credits
Checkerz (Decals, billboards, and statues)
Wahlmat (Tutorials)
Author of Black mesa (Skybox)
"What's a socket"
-Nathan Smith
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Dodson Ranch Release

Post by Wahlamt »

Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image
bcount
Posts: 139
Joined: Sat Aug 09, 2014 4:30 pm
Team: Privateer

Re: Dodson Ranch Release

Post by bcount »

Definitely a great start for your first release! IMO you should spend more time on working the faces and the downsides of your jumps. The landings are a little sketchy. Roughness and corners are pretty good. If you ever would be interested in doing an updated version of Baja, I'd be glad to give my help towards it, sim needs that track with the new layout :lol:
Image
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: Dodson Ranch Release

Post by Cdod119 »

bcount wrote:Definitely a great start for your first release! IMO you should spend more time on working the faces and the downsides of your jumps. The landings are a little sketchy. Roughness and corners are pretty good. If you ever would be interested in doing an updated version of Baja, I'd be glad to give my help towards it, sim needs that track with the new layout :lol:
Thanks man, and I agree both that the jumps are sketch and the current baja is kinda trash. Like I said realism was my main concern instead of making a "good" track and stuff, the landings on the jumps on my track are pretty sketch as well; I'd make them much better in a custom track. If you really do wanna do a collab project on an updated baja I'd be 100 percent for it just PM me man, thanks for the input I really do appreciate it as I know I have a lot to learn in the way of making tracks
"What's a socket"
-Nathan Smith
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: Dodson Ranch Release

Post by Cdod119 »

Wahlamt wrote:Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image
Thanks for showing me man I'll be sure to do that next time I have anything to release!
"What's a socket"
-Nathan Smith
Cdod119
Posts: 103
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: Dodson Ranch Release

Post by Cdod119 »

Cdod119 wrote:
Wahlamt wrote:Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image
Thanks for showing me man I'll be sure to do that next time I have anything to release!
By the way, the 125 is just the stock 2016 model, you can find it here
http://forum.mxsimulator.com/viewtopic.php?f=25&t=34653
"What's a socket"
-Nathan Smith
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