MX Bikes demo
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Re: MX Bikes demo
WIP. Man this game might not be dead for me (although it still does take forever to make a track). Supermoto is fun as hell.
Quality should get better, I just uploaded it.
Quality should get better, I just uploaded it.
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Re: MX Bikes demo
Who would have thought that a game derived from GPBikes would work better on pavement settings. Oh, wait... 

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Re: MX Bikes demo
SMR that track looks insane, I love the supermoto physics we need some tracks!
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Re: MX Bikes demo
I'm slowly working on it man. One of the problems is that it takes so long to get it back in game after making a tweak that I end up riding for at least 1/2 hour because I know its going to be another 45 minutes minimum until I have a working track again.James Webb wrote:SMR that track looks insane, I love the supermoto physics we need some tracks!
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Re: MX Bikes demo
Finally got under a minute at the MXB Club (58.1). Bouncing back and forth between the two first person cameras. I like the position of the first one where it's lower more like mxs, but it doesn't move with the rider like the second one does for whatever reason. If it did that would be perfect, with the second camera you can't see enough of the bike to really feel what's going on. Still get the feeling most of the time that I'm just along for the ride and can't do much input to correct the bike though.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: MX Bikes demo
Nice to hear you are enjoying the game a little bit more yz!
a 58.1 it´s a top 10 time, nice one!
There´s actually a hardcore mode, where you have full control of the bars, it´s super hard tho!
a 58.1 it´s a top 10 time, nice one!
There´s actually a hardcore mode, where you have full control of the bars, it´s super hard tho!


Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: MX Bikes demo
I don't know if I want to try that or not
. Finally bought a license tonight, got down to a 55.9 on the 250f on the same track. I got too excited by the 250 2 stroke to try other tracks afterwards
. Getting the triple on the inside line in the split section is pretty fun!


TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: MX Bikes demo
Is there a way to stop the rider from going through my camera on the first person view that doesn't move? thats my main gripe at the moment, It's not bad other then that.

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Re: MX Bikes demo
The only way I could get rid of it was to decrease FOV. I finally went with the 2nd rider view and found it easier to ride that way.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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Re: MX Bikes demo
Is it hard to make tracks for this?
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook


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Re: MX Bikes demo
Depends on your definition of hard. It is harder than MX Sim. Placing objects is a trickier, and the terrain definition files are more in depth. You will need to learn, and there are additional steps.Wahlamt wrote:Is it hard to make tracks for this?
jlv wrote:Here's a picture of my nuts.
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Re: MX Bikes demo
Its a PITA and takes forever to compile it every time you want to test.
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Re: MX Bikes demo
Mx bikes is more realistic imo.
When i go back to Mxs after playing the game you really notice how the scale is waaaaay more accurate in Mx bikes.
When i go back to Mxs after playing the game you really notice how the scale is waaaaay more accurate in Mx bikes.