Thanks to JLV, Twistmoto, Checkers, haggqvist, DJ99X, and any others I forgot!
http://www.mediafire.com/download/sb4co ... untain.zip






Its purely personal preference, but try this. use the raise/lower through a whole corner just for general roughness, and then smooth it a bit, just so that the corner isn't smooth as glass. then use raise/lower again (I like it better than gradient, just personal preference) to make ruts as it is explained here viewtopic.php. For me, I think its better to make the rut about as twice as deep as it is tall, its just more realistic. If you can get the focus right you almost don't need any smoothing at all. its fun to have ruts connect or split too, and try to use the gradient to make a gradual slope through the corner, it makes the ruts better to hit. I hope this helped and like I said it's personal preference. Sorry for the long postSitu781mx wrote:Well, because I'm still relatively new to track making I didn't know how to change the terrain and shaders. I just found out how to change that so they should improve. They were very choppy before and so i had to smooth them down till there was next to no rut. Now that I know how to change the terrain I should be good. Normally, I just do the gradient and sometimes I will use the raise and lower but I like the gradient better. Thanks!