AzoteDesigns Compound

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Thyzz
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AzoteDesigns Compound

Post by Thyzz »

Jack175
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Re: AzoteDesigns Compound

Post by Jack175 »

FINALLY! Sick track man
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
John23
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Re: AzoteDesigns Compound

Post by John23 »

well that was a let-down....the hype was better than the actual track
jlv wrote:This post is useless.
317
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Re: AzoteDesigns Compound

Post by 317 »

John23 wrote:well that was a let-down....the hype was better than the actual track
Okay John Lillyblack we get it..
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John23
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Re: AzoteDesigns Compound

Post by John23 »

317 wrote:
John23 wrote:well that was a let-down....the hype was better than the actual track
Okay John Lillyblack we get it..
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jlv wrote:This post is useless.
pntra
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Re: AzoteDesigns Compound

Post by pntra »

cant find it in game... whats the ingame name?
Thyzz
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Re: AzoteDesigns Compound

Post by Thyzz »

2016 AzoteDesign Compound
MrMx198
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Re: AzoteDesigns Compound

Post by MrMx198 »

Awesome compound! Had a lot of fun and still am! The motocross track is extremely fun, jumps are perfect to throw huge whips and scrubs, berms are great(the one outlined in yellow in the picture attached seems like the top is just flat and doesn't curve like a normal berm), some don't catch you at the end as good as others but if you were trying to even out the inside line with it then you did it perfectly. The ruts are also very well made, again though some don't catch you as well, don't exactly curve properly but if you were trying to make it even with the outside line then you did it perfectly.

In relation to the supercross track I had a lot of fun on it as well. Overall it's great but some spots seem like they aren't finished. The flat sections seem like a sand section could be made in one(at least) of those sections(especially the blue section outlined in the picture attached), or maybe some berms on the outside or a rut in the inside in one of the other flat sections. I also noticed some of the sections are one lined especially on a 250f, now it could just be me but with a 450f I was able to switch up many more lines like triple in(just about did it though) before the tables. Also would you be able to make the supercross track as a separate track with timing gates if you do more compounds in the future, I think it would be really fun to race on the other track in the compound.

By the way these are just suggestions and my opinion, don't get me wrong though, this compound is still so fun! Thanks very much for all the hard work, much appreciated!

Picture with sections outlined: https://gyazo.com/745d16b7e27b75f3056af4e6aae6d801

Hope this feedback helps, sorry it's so long, sometimes I get into way too much detail and go on for ages. :lol:
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sol721
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Re: AzoteDesigns Compound

Post by sol721 »

were you paid to say that^. Track is boring af lol.
MrMx198
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Re: AzoteDesigns Compound

Post by MrMx198 »

sol721 wrote:were you paid to say that^. Track is boring af lol.
Nope, don't know how people think this is boring, I'm having a lot of fun, I don't make tracks but I know people who do and it takes a lot of patience and hard work, don't see why people are not enjoying it, it's fun to throw whips on, corners are fun to rail, different types of dirt with the sand sections. Will definitely be playing this track more and more! :D
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sol721
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Re: AzoteDesigns Compound

Post by sol721 »

Small ruts = sad time for me
Pottsy
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Re: AzoteDesigns Compound

Post by Pottsy »

hyped to much
sol721
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Re: AzoteDesigns Compound

Post by sol721 »

Pottsy wrote:hyped to much
jmayo_2
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Re: AzoteDesigns Compound

Post by jmayo_2 »

sol721 wrote:
Pottsy wrote:hyped to much
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funkychicken
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Re: AzoteDesigns Compound

Post by funkychicken »

The MX Track was awesome dude. One of the coolest tracks in game in my opinion with the huge jumps and fun lines. The supercross track was little bit lacking but still a pretty good release. Don't know why everyone is complaining.
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