BGFX: Forest Compound Release

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Squidmob567
Posts: 289
Joined: Thu Jun 04, 2015 12:25 am
Team: BGFX
Location: Michigan
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BGFX: Forest Compound Release

Post by Squidmob567 »

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-Hey guys! Here is our first track release which includes 1 MX Track and 1 SX track.

-We plan on hosting races on both tracks very soon
so get to practicing!


Credits:

- J.Perry For the track

- Everyone that made track objects, models, textures, ect...

DOWNLOAD:

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Image
Squidmob567
Posts: 289
Joined: Thu Jun 04, 2015 12:25 am
Team: BGFX
Location: Michigan
Contact:

Re: BGFX: Forest Compound Release

Post by Squidmob567 »

Track Preview

Image
J.Perry-669
Crushed Dissenter
Posts: 248
Joined: Tue Oct 27, 2015 11:27 pm
Team: JPD
Location: Australia
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Re: BGFX: Forest Compound Release

Post by J.Perry-669 »

great working with you guys :)
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onefoureight
Posts: 924
Joined: Sun Dec 23, 2012 2:54 am
Team: Not Splitfire
Location: Shit Posting Capital of the world

Re: BGFX: Forest Compound Release

Post by onefoureight »

bit over scaled but cool none the less
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
USABMXER1
Posts: 1189
Joined: Sat Mar 28, 2015 2:49 am
Team: DaBaum Designs
Location: Fort Wayne, Indiana
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Re: BGFX: Forest Compound Release

Post by USABMXER1 »

Squidmob567 wrote:
Track Preview

Edit is amazing!
Burdine421
Posts: 107
Joined: Mon Nov 02, 2015 4:42 am
Location: Kentucky

Re: BGFX: Forest Compound Release

Post by Burdine421 »

Super fun track thanks for the release
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ScrubDatMx
Posts: 305
Joined: Wed Oct 08, 2014 1:25 am
Team: Late Night Crew
Location: San Diego, California

Re: BGFX: Forest Compound Release

Post by ScrubDatMx »

Favorite track out there but there is way too many trees, so im getting around 20 fps. Which sucks because I want to play this track, by any chance could make a low version which like no trees!! :D
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funkychicken
Posts: 581
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Location: Goose Creek, South Carolina
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Re: BGFX: Forest Compound Release

Post by funkychicken »

0/10 Lights weren't on in the SX version
In all serious though, great compound. Promise I won't steal this like I stole your gear that one time.
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317
Posts: 469
Joined: Tue Nov 03, 2015 4:14 am
Team: CANVAS
Location: Ohio
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Re: BGFX: Forest Compound Release

Post by 317 »

ScrubDatMx wrote:Favorite track out there but there is way too many trees, so im getting around 20 fps. Which sucks because I want to play this track, by any chance could make a low version which like no trees!! :D
I believe if you turn your Model Geometric Detail down to 0, it will get rid of all the trees! But I will try to get a low version uploaded soon!
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JMJS
Crushed Dissenter
Posts: 61
Joined: Sun Jun 26, 2016 8:41 pm
Team: ilabb.com

Re: BGFX: Forest Compound Release

Post by JMJS »

WOW that edit though!
darwin441
Posts: 10
Joined: Tue Apr 15, 2014 12:28 pm
Team: Privateer

Re: BGFX: Forest Compound Release

Post by darwin441 »

Best track really love it ! thx
Squidmob567
Posts: 289
Joined: Thu Jun 04, 2015 12:25 am
Team: BGFX
Location: Michigan
Contact:

Re: BGFX: Forest Compound Release

Post by Squidmob567 »

darwin441 wrote:Best track really love it ! thx
Thanks dude!
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jackmoto923
Posts: 22
Joined: Thu Nov 19, 2015 3:54 am
Team: AML Racing

Re: BGFX: Forest Compound Release

Post by jackmoto923 »

Hey guys! I made a virtual lap of video of the mx and sx tracks.
BFGX Virtual lap link: https://www.youtube.com/channel/UC4LDcy ... Xzm4KFopGQ
xmasprty
Posts: 1
Joined: Thu Aug 25, 2016 11:35 pm
Team: Privateer

Re: BGFX: Forest Compound Release

Post by xmasprty »

Track looks fun!
Jake270
Posts: 8
Joined: Tue Aug 02, 2016 3:21 am
Team: Privateer

Re: BGFX: Forest Compound Release

Post by Jake270 »

Awesome Track!
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