RithMX Sx Compound Release

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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

RithMX Sx Compound Release

Post by Xkxmotokid »

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Merry Christmas Guys Hope you guys had a Great day
This is my First 3 tracks and my team compound
You guys are welcome to do an edit on it if u want
Its not as good as checkers work but I think its good for my first track
https://www.dropbox.com/s/hxwxx8nsivcug ... nd.7z?dl=0
Thanks to Jakob Hubbard for making the map lol
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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

Tell me what you guys think
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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

https://www.dropbox.com/s/gu80iw99rtd35 ... 9.zip?dl=0 I'm sorry I'm stupid final link I think lol
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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

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KieranEvans122
Posts: 100
Joined: Tue Mar 29, 2016 2:11 pm
Team: Privateer
Location: Buckinghamshire, England

Re: RithMX Sx Compound Release

Post by KieranEvans122 »

it doesnt show the ground textures
Kieran Evans | Privateer
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alex521
Posts: 160
Joined: Thu Jan 15, 2015 8:50 am
Team: Privateer
Location: sweden

Re: RithMX Sx Compound Release

Post by alex521 »

KieranEvans122 wrote:it doesnt show the ground textures
you need to open Compound folder in there it's 3 tracks
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D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: RithMX Sx Compound Release

Post by D_ROY178 »

Now im not one to do reviews of tracks often, but in my opinion after riding this you have some potential as a track maker, and you wanted feedback so yea :D

For the positives,
- The flow of each section onto the next is very well done
- Each section presents a new set of obstacles and many different lines to choose
- Sand sections ride fairly well
- Very good track for first release/ attempt

Now for the negatives :wink: (Didnt post photos directly so no page rape)

- This section needs to just be completely redone, its horrible to ride
http://i1380.photobucket.com/albums/ah1 ... epgmck.png
- Example 2 of this, whoops aren't even full width of previous jump
http://i1380.photobucket.com/albums/ah1 ... xe3lh5.png
- Most of the berms are really good, but theres a few of these that are 6 stories high and ride like shit
http://i1380.photobucket.com/albums/ah1 ... p8aogm.png
- The decal work needs to be more precise, rather than have dirt decal overhang, have a bit of grass overhanging the track instead (This kind of stuff shows laziness)
http://i1380.photobucket.com/albums/ah1 ... ebp92h.png
- I dont think a sx track should have a straight this long, right into a section, can almost huck the entire thing on a 250
http://i1380.photobucket.com/albums/ah1 ... tp1mzb.png
- This corner needs more direction as to where its going, would probably suggest extending the berms around so they connect as per the pic
http://i1380.photobucket.com/albums/ah1 ... smlwqr.png

I know this is super harsh, (And super picky), but i think these need to be pointed out so your future tracks are full hectic :D :D
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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

Thanks for feedback
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Xkxmotokid
Posts: 512
Joined: Sun Jan 17, 2016 9:20 pm
Team: Full Throttle

Re: RithMX Sx Compound Release

Post by Xkxmotokid »

Gonna start making a new track Monday
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